kith-sa has announced a virtual file system aimed at D game developers. D:GameVFS isn’t fully featured (can’t delete directories, lacks security), doesn’t support archives, and has an unstable API. But it’s licensed under the Boost Software License and is available for you to snatch at github for you to use and/or improve upon. For details of what it can and can’t do, see the intro page at github.
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D Bits- Binding D to C January 8, 2012This is a topic that has become near and dear to my heart. Derelict is the first, and only, open source project I've ever maintained. It's not a complicated thing. There's very little actual original code outside of the Utility package (with the exception of some bookkeeping for the... […]
- Dolce and Da5teroids December 18, 2011So I've finally gotten started on some game code. In order to see if Dolce is actually useful or a waste of time, I decided to start by porting the A5teroids demo that ships with the Allegro 5 package. Here's what I've learned so far. First, the whole idea of Dolce as a framework on top of Allegro to allow an absolute minimum amount of startup […]
- Dolce Gets Some Love November 17, 2011Once the semester ended, I took a week to do nothing but play Dark Age of Camelot and get some much needed guitar practice in. Then I dove back in to the gym for some long overdue exercise. I also managed to pick up a few more private classes to fill some of the gaps in my schedule. Once I let off all that steam, I fired up... […]
- On My Job, and Some Big D News October 9, 2011Dolce is still very much alive, just getting little attention while I wrap up the second semester at the university. For anyone interested, I'm teaching in a special program where a local university here in Seoul is partnered with a university in America. The students do two semesters here in Korea before moving off to the States for three years. We... […]
- Dolce Refinements September 4, 2011In my last post, I showed the minimal amount of code needed to get something up and running with Dolce. And while it's a really small amount of code, something kept bugging me about the implementation. It just wasn't "D" enough. Over... […]
- Binding D to C January 8, 2012