The One With D News and Opinions of the Digital Mars D Programming Language

30Apr/060

The One With D Has a New Home

For most subscribers, the feed should have updated automatically. I believe a handful of readers subscribed before I started using Feedburner, so they will be stuck updating manually from the link I left in the old location. This new home will give me more options and more flexibility. If you have any problems because of the move, please be sure to let me know.

EDIT: I accidently updated the feed with the wrong URL, so some of you may have been getting the feed for my personal blog. That has been corrected now and all is well.

Filed under: General No Comments
30Apr/060

D Articles in Bitwise Magazine

The May issue of Bitwise Magazine features an article that gives a good, unbiased overview of D, and also an interview with Walter. Check them out!

Filed under: News No Comments
29Apr/060

New Stuff: TDJ, Ares 0.20, DMD 0.156

A new D blog has been born in The D Journal. TDJ aims to provide a collection of articles on the D Programming Language. The most recent article is about documenting D source with DMD's builtin DDoc and an alternative called CanDy Doc. The maintainer is looking for an articles about D that he can get. For information on how to submit articles for publication on the blog, go here.

In other D news, Ares 0.20 is out and Walter has released DMD 0.156. Apparently, he left some debug information enabled in the previous release. The new version disables it.

Filed under: DMD Releases, News No Comments
28Apr/060

DMD 0.155 Has Arrived

Now with a debugger included. Get it here.

Filed under: DMD Releases No Comments
28Apr/060

Kudos For D

Mikola Lysenko posted on the NG a link to a team software project he completed for his current school semester - a D game called Professor Automaton's Cruel Legume Device. He says the team used DerelictSDL and DerelictSDLMixer (I do, of course, have to mention that). Here's what he had to say about his experience with D:

Throughout the project, we extensively used contract programming and unittests.
As a result, we finished our project ahead of schedule and with fewer major bugs
than any of the other teams. I would like to say that D directly improved the
productivity and success of our project.

Nice to hear!

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