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	<title>Comments on: More on Policies</title>
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		<title>By: D Tip: Policy-based Design Â» News, opinions, articles, tips &#38; tricks on game development with an Indie twist.</title>
		<link>http://dblog.aldacron.net/2006/06/17/more-on-policies/comment-page-1/#comment-53</link>
		<dc:creator>D Tip: Policy-based Design Â» News, opinions, articles, tips &#38; tricks on game development with an Indie twist.</dc:creator>
		<pubDate>Sun, 18 Jun 2006 12:54:10 +0000</pubDate>
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		<description>[...] Policies are a powerful technique to use for some class designs. It&#8217;s a well known solution in C++, but someone coming to D may run into wrinkles using certain variations of the technique. I recently posted two entries (1, 2) on my D blog showing two ways to implement policies in D. Templates in D are similar to C++ templates, but there are enough differences that some practice may be required to get a feel for them. For more info on D templates, read the Templates page of the D Programming Language docs and Walter Bright&#8217;s article, Templates Revisited. [...]</description>
		<content:encoded><![CDATA[<p>[...] Policies are a powerful technique to use for some class designs. It&#8217;s a well known solution in C++, but someone coming to D may run into wrinkles using certain variations of the technique. I recently posted two entries (1, 2) on my D blog showing two ways to implement policies in D. Templates in D are similar to C++ templates, but there are enough differences that some practice may be required to get a feel for them. For more info on D templates, read the Templates page of the D Programming Language docs and Walter Bright&#8217;s article, Templates Revisited. [...]</p>
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