DMDScript 1.11
Wednesday, July 19th, 2006DMDScript version 1.11 has been released. This version is compatible with the new DMD 0.163.
Technorati Tags: D Programming Language, DMD, DMDScript, Walter Bright, Digital Mars
News and Opinions of the Digital Mars D Programming Language
DMDScript version 1.11 has been released. This version is compatible with the new DMD 0.163.
Technorati Tags: D Programming Language, DMD, DMDScript, Walter Bright, Digital Mars
Walter released DMD 0.163 a few hours ago. The big changes in this release are that imports are now private by default (which means I need to update several Derelict modules) and you can now have static imports, renamed imports, and selective imports. After all of the heat on the NG recently regarding imports I’m sure several people will be happy. I didn’t see the problem with the original system, myself, but some people take these things (way too) seriously (like the const issue, which doesn’t bother me at all but some people think is a major problem).
On a side note, posts will continue to be slow here for a while yet unless there is a big announcement somewhere. I’ve got my head down in a project right now trying to meet a milestone deadline. Also, I still haven’t gotten around to squashing the bugs on my local copy of the new site layout — and probably won’t until I get that pesky milestone completed. Somewhere in there I’ve got to make room for tackling my Derelict Todo list. The import changes will need to be done ASAP, but there’s much more yet to do. Anyone have any spare time for sale?
Technorati Tags: D Programming Language, DMD, Digital Mars, Walter Bright
David Friedman has released GDC 0.19. Here are his release notes:
* Fixed D Bugzilla bugs 141(gdc), 157, 162, 164, 171, 174, 175, 192, 229
* Applied Dave Fladebo’s suggestion for -O3 in gdmd
* Updated to DMD 0.162
* The version symbol for FreeBSD is now “freebsd”
* Enabled std.loader for FreeBSD
* Implement offsetof in assembler
* Support building with Apple’s GCC (4.0 only)
* Fix parallel builds
Technorati Tags: D Programming Language, GDC
I’m having a few problems with my local copy of the blog (where I test updates and such), but once I get the kinks worked out I’ll upload it all. I won’t bother with a time estimate as that never works out for me anyway. I’ll post a warning right before the update.
Also, I expect I won’t be posting much over the next few days. I’ve got a lot to do this week. I’m keeping my eye on D news when I can though, so if anything jumps out at me I’ll try to squeeze in a few minutes to post it.
Mike Weiring’s Tile Studio is a tile editor and a map editor that can be used to create tile maps for 2D games. The output is format is completely customizable. There are a few demos available that demonstrate using the output of Tile Studio in different languages. Kelly Wilson has ported one of them to D. If 2D tiled games are your bag, you may find Tile Studio and Kelly’s demo useful. You can pick up the ported demo on Kelly’s home page (scroll down to the Work/Interests section).
Technorati Tags: D Programming Language, tile editor, 2D games, tile map