Archive for August, 2006

wxD 0.07

Sunday, August 27th, 2006

Anders has released wxD 0.07. This latest version is updated for the new import syntax introduced in DMD 0.164, among other fixes. He also says it works with MingW on Windows.

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Compile-time Raytracer

Sunday, August 27th, 2006

The Mad Templater, Tomasz Stachowiak, has really gone off the deep end now. In his never-ending exploration of D’s metaprogramming capabilities, he has whipped up a raytracer that renders images at compile time. The next time one of the doubters wrapped in the cloak of C++ worship asks for an example of something D can do that C++ can not, point them toward this little app. It won’t do any good since they’ll dismiss it as pointless anyway, but we all know better. This is amazing, Tom. Keep it up!

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DMD 0.165 Goes Lispish

Monday, August 21st, 2006

Walter has rolled out DMD 0.165 with a surprising, and very cool, new feature: lazy evaluation of function arguments via anonymous delegates. I almost feel sorry for those poor souls who still like C++.

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Another D Thread

Thursday, August 17th, 2006

For those of you who enjoy evangelizing D, there is a new thread about our favorite language over at GameDev.net. A poster has elicited feedback with the tantalizing topic, “What do you think of the D language”. He is a D-ite himelf and seems to enjoy it quite a bit. Head on over and chime in if you’ve got the time.

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SDWF 0.55

Wednesday, August 16th, 2006

Stewart Gordon has announced version 0.55 of his OWL-inspired GUI framework for Windows.

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