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D Bits- Binding D to C Part Two January 31, 2012This is part two of a series on creating bindings to C libraries for the D programming language. In my previous post, I discussed the difference between dynamic and static bindings and some of the considerations to take into account when deciding which way to go. Here in part two,... […]
- Binding D to C January 8, 2012This is part one of a series on creating bindings to C libraries for the D programming language. This is a topic that has become near and dear to my heart. Derelict is the first, and only, open source project I've ever maintained. It's not a complicated thing. There's very little... […]
- Dolce and Da5teroids December 18, 2011So I've finally gotten started on some game code. In order to see if Dolce is actually useful or a waste of time, I decided to start by porting the A5teroids demo that ships with the Allegro 5 package. Here's what I've learned so far. First, the whole idea of Dolce as a framework on top of Allegro to allow an absolute minimum amount of startup […]
- Dolce Gets Some Love November 17, 2011Once the semester ended, I took a week to do nothing but play Dark Age of Camelot and get some much needed guitar practice in. Then I dove back in to the gym for some long overdue exercise. I also managed to pick up a few more private classes to fill some of the gaps in my schedule. Once I let off all that steam, I fired up... […]
- On My Job, and Some Big D News October 9, 2011Dolce is still very much alive, just getting little attention while I wrap up the second semester at the university. For anyone interested, I'm teaching in a special program where a local university here in Seoul is partnered with a university in America. The students do two semesters here in Korea before moving off to the States for three years. We... […]
- Binding D to C Part Two January 31, 2012
Monthly Archives: September 2006
New Game Project Using Derelict
I noticed a new project on DSource which makes use of DerelictSDL — QonkD. From the project page: QonkD is a simple build-and-conquer space strategy game. It’s a re-implementation of Qonk, that aims to enhance it and add multiplayer game. … Continue reading
Posted in Derelict, Gamedev/Games
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Boost-Inspired Dness
A fellow by the name of Lutger has knocked up a signal-slots library. From the website: To summarize, signals are used to store multiple callbacks and invoke them in one call. This library uses a templated design with optionally managed … Continue reading
Posted in News
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Build 3.03 Has Arrived
Derek has announced the release of Build 3.03. This release includes more bugfixes and enhancements to make life easier on those Mac and Linux-types. It also adds a great new feature that allows you to run additional processes after a … Continue reading
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DMD 0.167
Once again, I’m several hours behind the announcement. Walter has released DMD 0.167. Along with a long list of bugfixes and a handful of other new and changed features, D now has array literals. Thanks, Clay, for the heads up. … Continue reading
Posted in DMD Releases
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Cashew on DSource
Chris Sauls has moved his Cashew Utilities Collection to DSource. I had intended to post about this project before when he made some announcements on the newsgroup. As to what the library’s ultimate goal is, I have no idea. I’ve … Continue reading
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