Monthly Archives: September 2006

D is Neither C++ Nor java

Get it in your head right now: D is not C++ and D is not Java! There is a natural tendency when learning a new language to, initially, attempt to use it the same as a language you are more … Continue reading

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Commercial Indie Game Goes Open-Source With D

A few years back Kai Backman released a game called Space Station Manager. Over time, that game evolved into a grander project called ShortHike. ShortHike was originally developed with C++, but a couple of years ago Kai began the transition … Continue reading

Posted in Gamedev/Games, News | 3 Comments

Derelict-style Bindings for GLUT

Bradley Smith created Derelict-style bindings for Mark Kilgard’s GLUT (OpenGL Utility Toolkit). While I won’t be adding the package to the Derelict distribution, I do encourage anyone who wants to use GLUT from D to check it out. Creating Derelict … Continue reading

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DDL 1.2 Beta

Eric Anderton has released 1.2 beta of DDL. From the NG post: This beta release features OMF object support that is stable and works very well with the Win32 version of DMD.  Linux support, completed documentation and tutorials are all … Continue reading

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SDWF 0.56

Stewart Gordon has released SDWF 0.56. In addition to a couple of enhancements to SDWF, this releases includes a new tool Stewart calls RC2D (I keep wanting to type R2D2). RC2D extracts the defines from Windows resource modules (.rc) and … Continue reading

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