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D Bits- Setting Thread Affinity on Windows in D April 3, 2012When working with D's standard library, it is sometimes necessary to work around missing declarations in the core.sys.windows.windows module. It's a fairly big module as is, but it isn't all-inclusive. If you are doing any heavy-duty Windows development, you'll likely want a... […]
- Putting D's Array Slices to Use March 8, 2012I've been working on BorderWatch a little bit every day. My focus has been on getting the ASCII engine, Arthur, into a state that will let me get a game up and running. With the few modules that I've implemented so far, I believe I'm there. One of the D features that has... […]
- BorderWatch March 5, 2012I'm afraid I'm going to be waving goodbye to Dolce. It's been sitting, bit rotting, for a while now. Some time ago I encountered two major issues with my Allegro binding in Derelict 2. One, a random (and I mean... […]
- Compiling Data into a D Executable March 3, 2012I'm supposed to be posting part three of my series on binding D to C. It's going to be boring to write, so I keep putting it off. But I *will* get to it eventually. In the meantime, I wanted to blog about a neat feature of D that I'd sort of forgotten about until I needed it. I'm working on an ASCII-based strategy/simulation game in the.. […]
- Binding D to C Part Two January 31, 2012This is part two of a series on creating bindings to C libraries for the D programming language. In my previous post, I discussed the difference between dynamic and static bindings and some of the considerations to take into account when deciding which way to go. Here in part two,... […]
- Setting Thread Affinity on Windows in D April 3, 2012
Monthly Archives: September 2006
D is Neither C++ Nor java
Get it in your head right now: D is not C++ and D is not Java! There is a natural tendency when learning a new language to, initially, attempt to use it the same as a language you are more … Continue reading
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Commercial Indie Game Goes Open-Source With D
A few years back Kai Backman released a game called Space Station Manager. Over time, that game evolved into a grander project called ShortHike. ShortHike was originally developed with C++, but a couple of years ago Kai began the transition … Continue reading
Posted in Gamedev/Games, News
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Derelict-style Bindings for GLUT
Bradley Smith created Derelict-style bindings for Mark Kilgard’s GLUT (OpenGL Utility Toolkit). While I won’t be adding the package to the Derelict distribution, I do encourage anyone who wants to use GLUT from D to check it out. Creating Derelict … Continue reading
Posted in Derelict, News
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DDL 1.2 Beta
Eric Anderton has released 1.2 beta of DDL. From the NG post: This beta release features OMF object support that is stable and works very well with the Win32 version of DMD. Linux support, completed documentation and tutorials are all … Continue reading
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SDWF 0.56
Stewart Gordon has released SDWF 0.56. In addition to a couple of enhancements to SDWF, this releases includes a new tool Stewart calls RC2D (I keep wanting to type R2D2). RC2D extracts the defines from Windows resource modules (.rc) and … Continue reading
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