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D Bits- Setting Thread Affinity on Windows in D April 3, 2012When working with D's standard library, it is sometimes necessary to work around missing declarations in the core.sys.windows.windows module. It's a fairly big module as is, but it isn't all-inclusive. If you are doing any heavy-duty Windows development, you'll likely want a... […]
- Putting D's Array Slices to Use March 8, 2012I've been working on BorderWatch a little bit every day. My focus has been on getting the ASCII engine, Arthur, into a state that will let me get a game up and running. With the few modules that I've implemented so far, I believe I'm there. One of the D features that has... […]
- BorderWatch March 5, 2012I'm afraid I'm going to be waving goodbye to Dolce. It's been sitting, bit rotting, for a while now. Some time ago I encountered two major issues with my Allegro binding in Derelict 2. One, a random (and I mean... […]
- Compiling Data into a D Executable March 3, 2012I'm supposed to be posting part three of my series on binding D to C. It's going to be boring to write, so I keep putting it off. But I *will* get to it eventually. In the meantime, I wanted to blog about a neat feature of D that I'd sort of forgotten about until I needed it. I'm working on an ASCII-based strategy/simulation game in the.. […]
- Binding D to C Part Two January 31, 2012This is part two of a series on creating bindings to C libraries for the D programming language. In my previous post, I discussed the difference between dynamic and static bindings and some of the considerations to take into account when deciding which way to go. Here in part two,... […]
- Setting Thread Affinity on Windows in D April 3, 2012
Monthly Archives: November 2006
Blog Upgrade
A new version of WordPress was released a couple of weeks ago. I upgraded one blog the other day and this one will get its turn in the next day or two. Don’t be alarmed if you get database errors, … Continue reading
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D 1.0 Coming on 1/1/07
Walter announced a couple of days ago in the NG that he will release D 1.0 on 1/1/07. I think there was a sense a few months ago that a 1.0 release was imminent, but the new features Walter has … Continue reading
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Catching Up
The past three days have been hectic for me. I spent the better part of two of them at the Korea Games Conference, then doing other things in the evening. In the mean time there have been a few juicy … Continue reading
Schooner – GLD’s New Home
A new project has opened its doors at DSource. Schooner is billed as “a collection of OpenGL libraries for the D programming language.” The first member of the Schooner collection is GLD, which was announced last week. Read all about … Continue reading
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MiniD Needs You
Jarret Billingsley is looking for help with MiniD. In case you’ve never heard of it: MiniD is a scripting language, based on D, Lua, and Squirrel, anddesigned with D’s featureset in mind. It is dynamically-typed, with aC-style syntax and D-like … Continue reading
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