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D Bits- Setting Thread Affinity on Windows in D April 3, 2012When working with D's standard library, it is sometimes necessary to work around missing declarations in the core.sys.windows.windows module. It's a fairly big module as is, but it isn't all-inclusive. If you are doing any heavy-duty Windows development, you'll likely want a... […]
- Putting D's Array Slices to Use March 8, 2012I've been working on BorderWatch a little bit every day. My focus has been on getting the ASCII engine, Arthur, into a state that will let me get a game up and running. With the few modules that I've implemented so far, I believe I'm there. One of the D features that has... […]
- BorderWatch March 5, 2012I'm afraid I'm going to be waving goodbye to Dolce. It's been sitting, bit rotting, for a while now. Some time ago I encountered two major issues with my Allegro binding in Derelict 2. One, a random (and I mean... […]
- Compiling Data into a D Executable March 3, 2012I'm supposed to be posting part three of my series on binding D to C. It's going to be boring to write, so I keep putting it off. But I *will* get to it eventually. In the meantime, I wanted to blog about a neat feature of D that I'd sort of forgotten about until I needed it. I'm working on an ASCII-based strategy/simulation game in the.. […]
- Binding D to C Part Two January 31, 2012This is part two of a series on creating bindings to C libraries for the D programming language. In my previous post, I discussed the difference between dynamic and static bindings and some of the considerations to take into account when deciding which way to go. Here in part two,... […]
- Setting Thread Affinity on Windows in D April 3, 2012
Monthly Archives: February 2007
SDWF 0.58
Stewart Gordon has released SDWF 0.58 (I seem to have missed 0.57). This latest release adds status bars and callbacks for handling window activation/deactivation events. Technorati Tags: D Programming Language, GUI, SDWF, Win32 API, Windows
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Though You Thought D Already Was The Coolest Kid on the Block: DMD 1.006 is Released
Walter keeps wowing us with awesome D goodness. DMD 1.006 brings compile time function execution to the mix. I’m a little bummed by the new -J switch, though, since I just started using the import expression in Derelict’s build script. … Continue reading
Posted in DMD Releases
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Derelict Does the Redmond Tango (Sort of)
After the last post regarding Tango-ized Derelict on Linux, I realized that the user who had tested it (waves to odeamus) was actually on Windows. The difference between the two of us is that he was compiling with Rebuild and … Continue reading
Derelict Does the Tango With Penguins
I recently updated Derelict to be compilable with Tango. I committed the changes and waited for some feedback before posting here. Now that a few bugs have been ironed out and someone has successfully compiled and executed a Tango-ized DerelictGL … Continue reading
Posted in Derelict, Tango
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eDitor 0.3
Thomas Brix Larsen has been developing a text editor with D. Called eDitor, the current release (0.3) has syntax highlighting for the following languages: D, C, C++, Java, Python, XML, XHTML, HTML, Lua, Perl, Ruby, SQL, Javascript, diff/patch, TeX/LyX Read … Continue reading
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