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D Bits- Setting Thread Affinity on Windows in D April 3, 2012When working with D's standard library, it is sometimes necessary to work around missing declarations in the core.sys.windows.windows module. It's a fairly big module as is, but it isn't all-inclusive. If you are doing any heavy-duty Windows development, you'll likely want a... […]
- Putting D's Array Slices to Use March 8, 2012I've been working on BorderWatch a little bit every day. My focus has been on getting the ASCII engine, Arthur, into a state that will let me get a game up and running. With the few modules that I've implemented so far, I believe I'm there. One of the D features that has... […]
- BorderWatch March 5, 2012I'm afraid I'm going to be waving goodbye to Dolce. It's been sitting, bit rotting, for a while now. Some time ago I encountered two major issues with my Allegro binding in Derelict 2. One, a random (and I mean... […]
- Compiling Data into a D Executable March 3, 2012I'm supposed to be posting part three of my series on binding D to C. It's going to be boring to write, so I keep putting it off. But I *will* get to it eventually. In the meantime, I wanted to blog about a neat feature of D that I'd sort of forgotten about until I needed it. I'm working on an ASCII-based strategy/simulation game in the.. […]
- Binding D to C Part Two January 31, 2012This is part two of a series on creating bindings to C libraries for the D programming language. In my previous post, I discussed the difference between dynamic and static bindings and some of the considerations to take into account when deciding which way to go. Here in part two,... […]
- Setting Thread Affinity on Windows in D April 3, 2012
Monthly Archives: March 2007
More D Games From Japan
Well, I just learned something new. There’s a feature over at The Independent Gaming Source (which I found via Jay Barnson) on Japanese indie shmups (shoot’em ups). The main article is a great introduction to the genre and, of course, … Continue reading
Posted in D Programming, Gamedev/Games, News
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Q & A: Kris Bell
There are a number of names and handles you will be familiar with from the different D forums (newsgroups, DSource, #D) and projects. Most of them were early adopters of the language and have devoted many man-hours to develop tools, … Continue reading
Posted in Q & A, Tango
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Flectioned Update
Flectioned, Thomas Kühne’s runtime reflection library for D, has been made to support both 64 bit executables and Tango. Technorati Tags: D Programming Language, reflection, Tango
Posted in News
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GDC 0.23
David Friedman has announced GDC 0.23. In addition to being updated to DMD 1.007, this release adds support for 64-bit targets. From the NG announcement: GDC now supports 64-bit targets! A new x86_64 Linux binary is available and the MacOS … Continue reading
Posted in GDC Releases
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