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	<title>Comments on: My New Project</title>
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	<link>http://dblog.aldacron.net/2007/05/11/my-new-project/</link>
	<description>News and Opinions Regarding the D Programming Language</description>
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		<title>By: D Bits &#171; The One With D</title>
		<link>http://dblog.aldacron.net/2007/05/11/my-new-project/comment-page-1/#comment-18218</link>
		<dc:creator>D Bits &#171; The One With D</dc:creator>
		<pubDate>Tue, 17 May 2011 13:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://dblog.aldacron.net/2007/05/11/my-new-project/#comment-18218</guid>
		<description>[...] I talk about a new project I&#039;m working on that I hadn&#039;t announced anywhere yet - Dolce. Unlike Smoothie, this one is actually getting somewhere!  Tagged as: Blogs, Dolce, Gamedev/Games, Libraries Leave a [...]</description>
		<content:encoded><![CDATA[<p>[...] I talk about a new project I&#039;m working on that I hadn&#039;t announced anywhere yet &#8211; Dolce. Unlike Smoothie, this one is actually getting somewhere!  Tagged as: Blogs, Dolce, Gamedev/Games, Libraries Leave a [...]</p>
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	<item>
		<title>By: Kai Collins</title>
		<link>http://dblog.aldacron.net/2007/05/11/my-new-project/comment-page-1/#comment-17313</link>
		<dc:creator>Kai Collins</dc:creator>
		<pubDate>Sat, 24 Jul 2010 06:23:25 +0000</pubDate>
		<guid isPermaLink="false">http://dblog.aldacron.net/2007/05/11/my-new-project/#comment-17313</guid>
		<description>java games are cool because they need very little resources and the graphics are good too.~`-</description>
		<content:encoded><![CDATA[<p>java games are cool because they need very little resources and the graphics are good too.~`-</p>
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		<title>By: Noah Martin</title>
		<link>http://dblog.aldacron.net/2007/05/11/my-new-project/comment-page-1/#comment-17296</link>
		<dc:creator>Noah Martin</dc:creator>
		<pubDate>Wed, 30 Jun 2010 10:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://dblog.aldacron.net/2007/05/11/my-new-project/#comment-17296</guid>
		<description>jave games are so cool eventhough they do not have fancy graphics.-&quot;&quot;</description>
		<content:encoded><![CDATA[<p>jave games are so cool eventhough they do not have fancy graphics.-&#8221;"</p>
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	<item>
		<title>By: Aldacron</title>
		<link>http://dblog.aldacron.net/2007/05/11/my-new-project/comment-page-1/#comment-4495</link>
		<dc:creator>Aldacron</dc:creator>
		<pubDate>Fri, 06 Jul 2007 20:47:42 +0000</pubDate>
		<guid isPermaLink="false">http://dblog.aldacron.net/2007/05/11/my-new-project/#comment-4495</guid>
		<description>That sounds cool. I loved those old SCUMM games. Let me know how it goes.</description>
		<content:encoded><![CDATA[<p>That sounds cool. I loved those old SCUMM games. Let me know how it goes.</p>
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	<item>
		<title>By: Henning</title>
		<link>http://dblog.aldacron.net/2007/05/11/my-new-project/comment-page-1/#comment-4492</link>
		<dc:creator>Henning</dc:creator>
		<pubDate>Fri, 06 Jul 2007 15:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://dblog.aldacron.net/2007/05/11/my-new-project/#comment-4492</guid>
		<description>Im currently writing a SDL-based engine for old school 2D point-and-click adventure games (like the old lucasArts ones).

I&#039;m also building (together with a few other people) a game in parrellel to ensure a constant flow of feature requests ;-)</description>
		<content:encoded><![CDATA[<p>Im currently writing a SDL-based engine for old school 2D point-and-click adventure games (like the old lucasArts ones).</p>
<p>I&#8217;m also building (together with a few other people) a game in parrellel to ensure a constant flow of feature requests <img src='http://dblog.aldacron.net/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Clay</title>
		<link>http://dblog.aldacron.net/2007/05/11/my-new-project/comment-page-1/#comment-3680</link>
		<dc:creator>Clay</dc:creator>
		<pubDate>Fri, 25 May 2007 18:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://dblog.aldacron.net/2007/05/11/my-new-project/#comment-3680</guid>
		<description>Good luck!

If you ever want to collaborate on anything, just stop by.</description>
		<content:encoded><![CDATA[<p>Good luck!</p>
<p>If you ever want to collaborate on anything, just stop by.</p>
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		<title>By: Aldacron</title>
		<link>http://dblog.aldacron.net/2007/05/11/my-new-project/comment-page-1/#comment-3621</link>
		<dc:creator>Aldacron</dc:creator>
		<pubDate>Sun, 20 May 2007 11:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://dblog.aldacron.net/2007/05/11/my-new-project/#comment-3621</guid>
		<description>Yes. I&#039;m taking Smoothie in a different design direction. I&#039;d rather work on my own code base when playing around with ideas like that. Plus, I just really enjoy this sort of project.</description>
		<content:encoded><![CDATA[<p>Yes. I&#8217;m taking Smoothie in a different design direction. I&#8217;d rather work on my own code base when playing around with ideas like that. Plus, I just really enjoy this sort of project.</p>
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	<item>
		<title>By: Howard Berkey</title>
		<link>http://dblog.aldacron.net/2007/05/11/my-new-project/comment-page-1/#comment-3609</link>
		<dc:creator>Howard Berkey</dc:creator>
		<pubDate>Sat, 19 May 2007 18:43:57 +0000</pubDate>
		<guid isPermaLink="false">http://dblog.aldacron.net/2007/05/11/my-new-project/#comment-3609</guid>
		<description>Interesting; Any reason you chose not to go with ArcLib?</description>
		<content:encoded><![CDATA[<p>Interesting; Any reason you chose not to go with ArcLib?</p>
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	<item>
		<title>By: Aldacron</title>
		<link>http://dblog.aldacron.net/2007/05/11/my-new-project/comment-page-1/#comment-3481</link>
		<dc:creator>Aldacron</dc:creator>
		<pubDate>Tue, 15 May 2007 23:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://dblog.aldacron.net/2007/05/11/my-new-project/#comment-3481</guid>
		<description>Yeah, I saw the news item on GameDev.net about those graphics the other day. Great for prototyping, to be sure.

Good luck with your project.</description>
		<content:encoded><![CDATA[<p>Yeah, I saw the news item on GameDev.net about those graphics the other day. Great for prototyping, to be sure.</p>
<p>Good luck with your project.</p>
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	<item>
		<title>By: Daniel</title>
		<link>http://dblog.aldacron.net/2007/05/11/my-new-project/comment-page-1/#comment-3469</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Tue, 15 May 2007 12:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://dblog.aldacron.net/2007/05/11/my-new-project/#comment-3469</guid>
		<description>Funny; I just decided to start (again) on my own game engine.  I&#039;ve tried a few times in the past to do one, but either kept getting side-tracked or stuck.

However, this time, I have a secret weapon: a massive mind map done with Freemind that is slowly mapping out the architecture, api and thinking.

And just like you, I&#039;m setting myself milestones so I have something to aim for.  They&#039;re a bit smaller than yours, tho (first milestone is get the config system up and running).

So, I wish you the best of luck with this.  Also, if you&#039;re looking for a simple game to create on top of it, take a peek at Spacecute: free graphic resources and game design.

http://lostgarden.com/2007/03/spacecute-prototyping-challenge.html

 -- Daniel</description>
		<content:encoded><![CDATA[<p>Funny; I just decided to start (again) on my own game engine.  I&#8217;ve tried a few times in the past to do one, but either kept getting side-tracked or stuck.</p>
<p>However, this time, I have a secret weapon: a massive mind map done with Freemind that is slowly mapping out the architecture, api and thinking.</p>
<p>And just like you, I&#8217;m setting myself milestones so I have something to aim for.  They&#8217;re a bit smaller than yours, tho (first milestone is get the config system up and running).</p>
<p>So, I wish you the best of luck with this.  Also, if you&#8217;re looking for a simple game to create on top of it, take a peek at Spacecute: free graphic resources and game design.</p>
<p><a href="http://lostgarden.com/2007/03/spacecute-prototyping-challenge.html" rel="nofollow">http://lostgarden.com/2007/03/spacecute-prototyping-challenge.html</a></p>
<p> &#8212; Daniel</p>
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