Monster 0.1
September 7th, 2007 | by Aldacron |There’s a new scripting option for D programmers. Nicolay Korslund has announced an early alpha release of Monster, his scripting language aimed at game developers. It’s written in D and based upon D’s syntax. From the NG post:
Monster includes some advanced features, such as states and (cooperative) multithreading. The concept is similar to UnrealScript, except that it is not bound to any specific engine (and that it is based on superior D syntax <g>.)
I’ve not looked into it yet, so no commentary from me about it yet. I do plan to give it a spin and see how I like it, but until it supports Tango (which it apparently does not) it’s not very useful for any of my projects.
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