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D Bits- Binding D to C Part Two January 31, 2012This is part two of a series on creating bindings to C libraries for the D programming language. In my previous post, I discussed the difference between dynamic and static bindings and some of the considerations to take into account when deciding which way to go. Here in part two,... […]
- Binding D to C January 8, 2012This is part one of a series on creating bindings to C libraries for the D programming language. This is a topic that has become near and dear to my heart. Derelict is the first, and only, open source project I've ever maintained. It's not a complicated thing. There's very little... […]
- Dolce and Da5teroids December 18, 2011So I've finally gotten started on some game code. In order to see if Dolce is actually useful or a waste of time, I decided to start by porting the A5teroids demo that ships with the Allegro 5 package. Here's what I've learned so far. First, the whole idea of Dolce as a framework on top of Allegro to allow an absolute minimum amount of startup […]
- Dolce Gets Some Love November 17, 2011Once the semester ended, I took a week to do nothing but play Dark Age of Camelot and get some much needed guitar practice in. Then I dove back in to the gym for some long overdue exercise. I also managed to pick up a few more private classes to fill some of the gaps in my schedule. Once I let off all that steam, I fired up... […]
- On My Job, and Some Big D News October 9, 2011Dolce is still very much alive, just getting little attention while I wrap up the second semester at the university. For anyone interested, I'm teaching in a special program where a local university here in Seoul is partnered with a university in America. The students do two semesters here in Korea before moving off to the States for three years. We... […]
- Binding D to C Part Two January 31, 2012
Monthly Archives: September 2007
More D Game Goodness
Henning Hasemann has made NG readers aware of several game-related D projects he’s involved in. First up is The Black Prince, an adventure game descending from the old LucasArts SCUMM games. It’s being powered by a game library called Indiana, … Continue reading
Posted in Gamedev/Games, News
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Bridging D and Objective-C
Michel Fortin has announced the first public release of a project that allows D and Objective-C to interact, opening up the creation of Cocoa applications for D users on Mac. This is big news, methinks. There are still some kinks … Continue reading
Galaxy Crusade
Galaxy Crusade is a game + engine written from the ground up in D. What’s more, it was developed with D 2.0. Here’s some positive D feedback from the NG post: So from now on i am perfectly sure that … Continue reading
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And Downs Said, “YAWR!”
Here’s a fun little D app that Downs recently announced on the newsgroup: YAWR (Yet Another Web Comic Reader). Using D and SDL, it “can help you to keep track of your favorite webcomics.” See a screenie. If you’re looking … Continue reading
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The ArcLib Blog
Look out world: Clay Smith has launched a new ArcLib Development Blog. I’m subscribed Technorati Tags: D Programming Language, blogs
Posted in Blogs, Gamedev/Games
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