Archive for September, 2007

More D Game Goodness

Tuesday, September 18th, 2007

Henning Hasemann has made NG readers aware of several game-related D projects he’s involved in.

First up is The Black Prince, an adventure game descending from the old LucasArts SCUMM games. It’s being powered by a game library called Indiana, which I think is a great name for it, given its purpose. All adventure games need a scene editor, and the one being developed by the leetless (anothe great name) team is called Sophia. Finally, there’s a collection of (mostly) LGPLed code serving a variety of uses, called Indiana-parts. Much of the code in Indiana-parts is useful outside of game development, so there’s no need to feel like it isn’t worth checking out if you aren’t making a game.

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Bridging D and Objective-C

Tuesday, September 18th, 2007

Michel Fortin has announced the first public release of a project that allows D and Objective-C to interact, opening up the creation of Cocoa applications for D users on Mac. This is big news, methinks. There are still some kinks to work out. If you are willing, and able, get on over there and give Michel a hand on testing and bugfixing. When I finally do get my Mac, I’ll be grateful :)

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Galaxy Crusade

Monday, September 17th, 2007

Galaxy Crusade is a game + engine written from the ground up in D. What’s more, it was developed with D 2.0. Here’s some positive D feedback from the NG post:

So from now on i am perfectly sure that D has a great future in realtime-simulation programming, cause with FAR less effort(in comparisson to C++ which i have to code for years and in my job) i was able to put together:

- a super scalable networking engine
->supporting reliable messages aswell as unreliable fast sent messages

- a graphics engine that is completely OOP and still damn fast. (based on OGL)

- complete platform indipendent system. which compiled without any adjustments on Linux on first try.

- best structured engine ever cause i was able to write templates first time in my life cause in D i actually understood it.

- …. i could go on like forever i just fell in love with D even more… ;)

Sounds like another satisfied D convert! And the screenies look great.

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And Downs Said, “YAWR!”

Monday, September 17th, 2007

Here’s a fun little D app that Downs recently announced on the newsgroup: YAWR (Yet Another Web Comic Reader). Using D and SDL, it “can help you to keep track of your favorite webcomics.” See a screenie. If you’re looking for the source, the D stuff is in the SVN trunk. Stay away from the stuff in the CVS repository!

I tried posting some of the content of the NG announcement, but I hit that Wordpress bug where certain words cause new posts to error out with a 404. This time, it wasn’t “Python”, but something in his feature list. So, here’s a link to the NG announcement via the web interface instead.

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The ArcLib Blog

Thursday, September 13th, 2007

Look out world: Clay Smith has launched a new ArcLib Development Blog. I’m subscribed :)

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