Archive for September, 2007
Tuesday, September 18th, 2007
Henning Hasemann has made NG readers aware of several game-related D projects he’s involved in.
First up is The Black Prince, an adventure game descending from the old LucasArts SCUMM games. It’s being powered by a game library called Indiana, which I think is a great name for it, given its purpose. All adventure games need a scene editor, and the one being developed by the leetless (anothe great name) team is called Sophia. Finally, there’s a collection of (mostly) LGPLed code serving a variety of uses, called Indiana-parts. Much of the code in Indiana-parts is useful outside of game development, so there’s no need to feel like it isn’t worth checking out if you aren’t making a game.
Technorati Tags: D Programming Language, games, game programming, game development
Posted in Gamedev/Games, News | No Comments »
Tuesday, September 18th, 2007
Michel Fortin has announced the first public release of a project that allows D and Objective-C to interact, opening up the creation of Cocoa applications for D users on Mac. This is big news, methinks. There are still some kinks to work out. If you are willing, and able, get on over there and give Michel a hand on testing and bugfixing. When I finally do get my Mac, I’ll be grateful
Technorati Tags: D Programming Language, Objective-C, Mac
Posted in News | 1 Comment »
Monday, September 17th, 2007
Galaxy Crusade is a game + engine written from the ground up in D. What’s more, it was developed with D 2.0. Here’s some positive D feedback from the NG post:
So from now on i am perfectly sure that D has a great future in realtime-simulation programming, cause with FAR less effort(in comparisson to C++ which i have to code for years and in my job) i was able to put together:
- a super scalable networking engine
->supporting reliable messages aswell as unreliable fast sent messages
- a graphics engine that is completely OOP and still damn fast. (based on OGL)
- complete platform indipendent system. which compiled without any adjustments on Linux on first try.
- best structured engine ever cause i was able to write templates first time in my life cause in D i actually understood it.
- …. i could go on like forever i just fell in love with D even more…
Sounds like another satisfied D convert! And the screenies look great.
Technorati Tags: D Programming Language, games, game programming, game development
Posted in Gamedev/Games, News | No Comments »
Monday, September 17th, 2007
Here’s a fun little D app that Downs recently announced on the newsgroup: YAWR (Yet Another Web Comic Reader). Using D and SDL, it “can help you to keep track of your favorite webcomics.” See a screenie. If you’re looking for the source, the D stuff is in the SVN trunk. Stay away from the stuff in the CVS repository!
I tried posting some of the content of the NG announcement, but I hit that Wordpress bug where certain words cause new posts to error out with a 404. This time, it wasn’t “Python”, but something in his feature list. So, here’s a link to the NG announcement via the web interface instead.
Technorati Tags: D Programming Language, webcomics, web comics
Posted in News | No Comments »
Thursday, September 13th, 2007
Look out world: Clay Smith has launched a new ArcLib Development Blog. I’m subscribed
Technorati Tags: D Programming Language, blogs
Posted in Blogs, Gamedev/Games | 1 Comment »