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D Bits- Setting Thread Affinity on Windows in D April 3, 2012When working with D's standard library, it is sometimes necessary to work around missing declarations in the core.sys.windows.windows module. It's a fairly big module as is, but it isn't all-inclusive. If you are doing any heavy-duty Windows development, you'll likely want a... […]
- Putting D's Array Slices to Use March 8, 2012I've been working on BorderWatch a little bit every day. My focus has been on getting the ASCII engine, Arthur, into a state that will let me get a game up and running. With the few modules that I've implemented so far, I believe I'm there. One of the D features that has... […]
- BorderWatch March 5, 2012I'm afraid I'm going to be waving goodbye to Dolce. It's been sitting, bit rotting, for a while now. Some time ago I encountered two major issues with my Allegro binding in Derelict 2. One, a random (and I mean... […]
- Compiling Data into a D Executable March 3, 2012I'm supposed to be posting part three of my series on binding D to C. It's going to be boring to write, so I keep putting it off. But I *will* get to it eventually. In the meantime, I wanted to blog about a neat feature of D that I'd sort of forgotten about until I needed it. I'm working on an ASCII-based strategy/simulation game in the.. […]
- Binding D to C Part Two January 31, 2012This is part two of a series on creating bindings to C libraries for the D programming language. In my previous post, I discussed the difference between dynamic and static bindings and some of the considerations to take into account when deciding which way to go. Here in part two,... […]
- Setting Thread Affinity on Windows in D April 3, 2012
Monthly Archives: September 2007
Monster 0.1
There’s a new scripting option for D programmers. Nicolay Korslund has announced an early alpha release of Monster, his scripting language aimed at game developers. It’s written in D and based upon D’s syntax. From the NG post: Monster includes … Continue reading
Posted in Gamedev/Games, News
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Tango 0.99.1 RC4 ‘Keep’
Yeah, so there’s a lot going on in that title. This is the fourth release candidate of Tango, codenamed ‘Keep’ in honor of Daniel Keep‘s contributions (specifically compression filters for bzip2 and zlib, which are a big, big thing from … Continue reading
Posted in News, Tango
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ArcLib .02 Ported to Tango
Clay Smith has been busy porting his 2D game library, ArcLib, to Tango. He recently announced in the NG that Arc .02 has been completely ported. From here on out, all new versions of Arc will make use of Tango. … Continue reading
Posted in Gamedev/Games, News, Tango
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DMD 1.021 and 2.004
Two new releases of DMD to sink your claws into: the stable 1.021 and experimental 2.004. Several bug fixes and a few enhancements, some shared by both versions. The new -defaultlib and -debuglib command line switches, supported by both versions, … Continue reading
Posted in DMD Releases
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