Monthly Archives: February 2008

DMD 1.027 and 2.011

Walter has released new versions of both DMD compiler branches. As usual, the stable 1.x release (1.027) is mostly a collection of bug fixes. The developmental 2.x branch (2.011) has a host of improvements and additions to the standard library … Continue reading

Posted in DMD Releases, News | 1 Comment

Monster 0.6

Nicolay has released a new version of the D-based game scripting language Monster. This release adds support for Tango, so that it’s no longer for the Phobos-only crowd. I like seeing projects which support both libraries. Technorati Tags: D Programming … Continue reading

Posted in Gamedev/Games, News, Tango | Leave a comment

Blaze 2D Physics Engine

D game programmers will be interested in this. Mason Green has announced Blaze, a 2D rigid body dynamics physics engine. It is based off of Glaze, Chipmunk and Box2D. It currently provides a sequential impulse solver, stacking and non-convex models … Continue reading

Posted in Gamedev/Games, News | Leave a comment

Attn: Derelict Users

Two items of interest to Derelict users: 1) If you updated from the trunk, or fetched Derelict through DSSS within the past 14 hours or so (it’s almost 7:30 am GMT as I type this) , you will have a … Continue reading

Posted in Derelict, News, Tango | 1 Comment

DWT Mercurial Snapshots

The DWT projects over at DSource all use Mercurial rather than Subversion. They are now all configured such that you can download zip/gz/bz2 snapshots directly from the browser. You can get snapshots of dwt-win, dwt-linux, dwt-samples and dwt-addons. Technorati Tags: … Continue reading

Posted in GUI, News | Leave a comment