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D Bits- Setting Thread Affinity on Windows in D April 3, 2012When working with D's standard library, it is sometimes necessary to work around missing declarations in the core.sys.windows.windows module. It's a fairly big module as is, but it isn't all-inclusive. If you are doing any heavy-duty Windows development, you'll likely want a... […]
- Putting D's Array Slices to Use March 8, 2012I've been working on BorderWatch a little bit every day. My focus has been on getting the ASCII engine, Arthur, into a state that will let me get a game up and running. With the few modules that I've implemented so far, I believe I'm there. One of the D features that has... […]
- BorderWatch March 5, 2012I'm afraid I'm going to be waving goodbye to Dolce. It's been sitting, bit rotting, for a while now. Some time ago I encountered two major issues with my Allegro binding in Derelict 2. One, a random (and I mean... […]
- Compiling Data into a D Executable March 3, 2012I'm supposed to be posting part three of my series on binding D to C. It's going to be boring to write, so I keep putting it off. But I *will* get to it eventually. In the meantime, I wanted to blog about a neat feature of D that I'd sort of forgotten about until I needed it. I'm working on an ASCII-based strategy/simulation game in the.. […]
- Binding D to C Part Two January 31, 2012This is part two of a series on creating bindings to C libraries for the D programming language. In my previous post, I discussed the difference between dynamic and static bindings and some of the considerations to take into account when deciding which way to go. Here in part two,... […]
- Setting Thread Affinity on Windows in D April 3, 2012
Monthly Archives: February 2008
DMD 1.027 and 2.011
Walter has released new versions of both DMD compiler branches. As usual, the stable 1.x release (1.027) is mostly a collection of bug fixes. The developmental 2.x branch (2.011) has a host of improvements and additions to the standard library … Continue reading
Posted in DMD Releases, News
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Monster 0.6
Nicolay has released a new version of the D-based game scripting language Monster. This release adds support for Tango, so that it’s no longer for the Phobos-only crowd. I like seeing projects which support both libraries. Technorati Tags: D Programming … Continue reading
Posted in Gamedev/Games, News, Tango
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Blaze 2D Physics Engine
D game programmers will be interested in this. Mason Green has announced Blaze, a 2D rigid body dynamics physics engine. It is based off of Glaze, Chipmunk and Box2D. It currently provides a sequential impulse solver, stacking and non-convex models … Continue reading
Posted in Gamedev/Games, News
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Attn: Derelict Users
Two items of interest to Derelict users: 1) If you updated from the trunk, or fetched Derelict through DSSS within the past 14 hours or so (it’s almost 7:30 am GMT as I type this) , you will have a … Continue reading
DWT Mercurial Snapshots
The DWT projects over at DSource all use Mercurial rather than Subversion. They are now all configured such that you can download zip/gz/bz2 snapshots directly from the browser. You can get snapshots of dwt-win, dwt-linux, dwt-samples and dwt-addons. Technorati Tags: … Continue reading
Posted in GUI, News
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