Monthly Archives: March 2008

Mayhem Intergalatic Updated

Chris Pelling’s indie D game, Mayhem Intergalactic, has been updated. If you haven’t given it a try yet, you really ought to. People have been saying good things about it over at the IndieGamer forums. Technorati Tags: D Programming Language, … Continue reading

Posted in Gamedev/Games, News | 1 Comment

DWT Update

The source code of DWT (both dwt-win and dwt-linux) has been updated to SWT 3.3.2. Technorati Tags: D Programming Language, DWT, SWT, GUI

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Blaze RC1

Mason has announced the first release candidate of Blaze, the 2D rigid body dynamics & game physics library. This version includes support for joints and advanced narrow phase collision detection, and sports a number optimizations. It requires Tango 0.95.5 and … Continue reading

Posted in Gamedev/Games, News | 1 Comment

mtext 2.0: The String Module Formerly Known as ‘dstring’

The original Chris Miller has announced a new version of his string module, now called mtext rather than ‘dstring’. New in this version (besides the name change): * support for both Phobos and Tango; * allocators, allowing more control over … Continue reading

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New D Game: Atomorun2008

Matthias Thurau has announced the freeware game Atomorun2008. He put together a homemade 3D engine, using OpenGL (through Derelict, of course), for the game. I’ll give it a spin when I make some time. Let me know how it plays! … Continue reading

Posted in Gamedev/Games, News | 2 Comments