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D Bits- Setting Thread Affinity on Windows in D April 3, 2012When working with D's standard library, it is sometimes necessary to work around missing declarations in the core.sys.windows.windows module. It's a fairly big module as is, but it isn't all-inclusive. If you are doing any heavy-duty Windows development, you'll likely want a... […]
- Putting D's Array Slices to Use March 8, 2012I've been working on BorderWatch a little bit every day. My focus has been on getting the ASCII engine, Arthur, into a state that will let me get a game up and running. With the few modules that I've implemented so far, I believe I'm there. One of the D features that has... […]
- BorderWatch March 5, 2012I'm afraid I'm going to be waving goodbye to Dolce. It's been sitting, bit rotting, for a while now. Some time ago I encountered two major issues with my Allegro binding in Derelict 2. One, a random (and I mean... […]
- Compiling Data into a D Executable March 3, 2012I'm supposed to be posting part three of my series on binding D to C. It's going to be boring to write, so I keep putting it off. But I *will* get to it eventually. In the meantime, I wanted to blog about a neat feature of D that I'd sort of forgotten about until I needed it. I'm working on an ASCII-based strategy/simulation game in the.. […]
- Binding D to C Part Two January 31, 2012This is part two of a series on creating bindings to C libraries for the D programming language. In my previous post, I discussed the difference between dynamic and static bindings and some of the considerations to take into account when deciding which way to go. Here in part two,... […]
- Setting Thread Affinity on Windows in D April 3, 2012
Monthly Archives: March 2008
Mayhem Intergalatic Updated
Chris Pelling’s indie D game, Mayhem Intergalactic, has been updated. If you haven’t given it a try yet, you really ought to. People have been saying good things about it over at the IndieGamer forums. Technorati Tags: D Programming Language, … Continue reading
Posted in Gamedev/Games, News
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DWT Update
The source code of DWT (both dwt-win and dwt-linux) has been updated to SWT 3.3.2. Technorati Tags: D Programming Language, DWT, SWT, GUI
Posted in GUI, News
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Blaze RC1
Mason has announced the first release candidate of Blaze, the 2D rigid body dynamics & game physics library. This version includes support for joints and advanced narrow phase collision detection, and sports a number optimizations. It requires Tango 0.95.5 and … Continue reading
Posted in Gamedev/Games, News
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mtext 2.0: The String Module Formerly Known as ‘dstring’
The original Chris Miller has announced a new version of his string module, now called mtext rather than ‘dstring’. New in this version (besides the name change): * support for both Phobos and Tango; * allocators, allowing more control over … Continue reading
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New D Game: Atomorun2008
Matthias Thurau has announced the freeware game Atomorun2008. He put together a homemade 3D engine, using OpenGL (through Derelict, of course), for the game. I’ll give it a spin when I make some time. Let me know how it plays! … Continue reading
Posted in Gamedev/Games, News
2 Comments