Archive for March, 2008

Mayhem Intergalatic Updated

Thursday, March 20th, 2008

Chris Pelling’s indie D game, Mayhem Intergalactic, has been updated. If you haven’t given it a try yet, you really ought to. People have been saying good things about it over at the IndieGamer forums.

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DWT Update

Thursday, March 20th, 2008

The source code of DWT (both dwt-win and dwt-linux) has been updated to SWT 3.3.2.

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Blaze RC1

Monday, March 17th, 2008

Mason has announced the first release candidate of Blaze, the 2D rigid body dynamics & game physics library. This version includes support for joints and advanced narrow phase collision detection, and sports a number optimizations. It requires Tango 0.95.5 and Derelict.

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mtext 2.0: The String Module Formerly Known as ‘dstring’

Monday, March 17th, 2008

The original Chris Miller has announced a new version of his string module, now called mtext rather than ‘dstring’. New in this version (besides the name change):

* support for both Phobos and Tango;
* allocators, allowing more control over memory usage, especially when the garbage collector is not desired;
* updated the code to work better with modern D compilers, such as using opAssign;
* and made name changes to work better with D’s standard string and dstring types.

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New D Game: Atomorun2008

Monday, March 17th, 2008

Matthias Thurau has announced the freeware game Atomorun2008. He put together a homemade 3D engine, using OpenGL (through Derelict, of course), for the game. I’ll give it a spin when I make some time. Let me know how it plays!

Oh, Matthias says he might release the source if people are interested in it ;)

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