Monster 0.8

Version 0.8 of Monster, the game scripting language, has been released. The changelog has the details. In addition to being implemented in D and embeddable in D programs, it includes a binding for embedding in C++ programs. It is released under version 3 of the GPL, so if you are developing a closed source game you’ll have to look for another option.

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One Response to Monster 0.8

  1. nkorslund says:

    Hey, thanks for posting this. About the license: I am planning to add more licensing options later, but I haven’t gotten around to it yet.

    The plans aren’t completely clear yet, but the most likely option is a dual license scheme where a commercial license is available for a small fee.

    For me that seems to be the fairest option, commercial users give back to the community by helping the fund development, while open source developers (who are already giving back by sharing their work) can use Monster freely with the GPL.

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