OpenMW

It’s well past my bed time, but I just have to blog this before I go to sleep. Nicolay Korslund, the maintainer of the Monster game scripting language, is working on quite an ambitious project: an open source implementation of Morrowind. This project is interesting, to me anyway, on so many levels.

First, there’s the fact that it loads Morrowind assets. This includes the Gamebryo NIF files as well as the data from Morrowind editor. Second, he has created D bindings for Audiere, OGRE, and OIS, all of which are C++ libraries. Third, he’s using it as a proving ground for Monster.

The project is released under GPLv3. Source and Linux binaries are available on the project page (it will eventually be compilable on Mac and Windows as well). You need to own Morrowind to be able to run it.

Technorati Tags: , , , ,

This entry was posted in Gamedev/Games, News. Bookmark the permalink.

One Response to OpenMW

  1. Pingback: ??????? dprogramming.ru » ????? ????? » OpenMW

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>