Monthly Archives: August 2008

Monster 0.9

A new version of Nicolay Korslund’s game scripting language, Monster, has been announced. This 0.9 release adds early support for class inheritance. It’s not yet complete, lacking full polymorphism and virtual functions, but will be fleshed out in future releases. … Continue reading

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News Bits

A few news items that have popped up recently: Mathhias Thurau has GPLed his game Automorun2008. You can find the D source code from the project’s web site. Vincent Richomme has announced GYNOID, a D compiler for Windows CE platforms … Continue reading

Posted in Gamedev/Games, IDE, News | 1 Comment

Zeus For Windows IDE v3.96q

A new version of the Zeus IDE has been released. It includes support for code folding and syntax highlighting for D (among other languages). Here are a few links demonstrating how to further enhance the D experience in Zeus:Configuring Phobos-Tango … Continue reading

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D Blog on Garbage Collection Research

Leandro Lucarella is researching modern garbage collection for his informatics engineering thesis. He will be working on improving the D GC in the process. He’s documenting his progress along with “random thoughts about the subject” on his new blog, D … Continue reading

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DMD 1.034 and 2.018

I’ve just returned from a (too) short family vacation. While I was away, Walter announced the release of DMD 1.034 and 2.018. As usual, both contain a number of bugfixes. They both also sport the long-awaited array operations. It’s rare … Continue reading

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