Monster 0.9

A new version of Nicolay Korslund’s game scripting language, Monster, has been announced. This 0.9 release adds early support for class inheritance. It’s not yet complete, lacking full polymorphism and virtual functions, but will be fleshed out in future releases. If you’ve never heard of Monster, Nicolay says,

Monster is a game scripting language, written entirely in D, but with bindings for C++. It supports both Tango and Phobos, and compiles with DSSS on both Windows and Linux / Unix.

There is also an introductory tutorial to get you started.

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