Meta
Archives
Categories
Tags
Applications Blogs Books Contests D.NET D1 D2 DDT Debugging Derelict Descent DMD DMDScript Dolce DVM DWT FreeBSD Gamedev/Games GameEngines GDC Graphics GtkD GUI IDE Interviews Jobs LDC Libraries Linux Mac Math Mono-D Presentations Programming Scripting SDWF Tango TDPL Tools Tutorials Utilities VisualD Web Windows wxD
D Bits- Setting Thread Affinity on Windows in D April 3, 2012When working with D's standard library, it is sometimes necessary to work around missing declarations in the core.sys.windows.windows module. It's a fairly big module as is, but it isn't all-inclusive. If you are doing any heavy-duty Windows development, you'll likely want a... […]
- Putting D's Array Slices to Use March 8, 2012I've been working on BorderWatch a little bit every day. My focus has been on getting the ASCII engine, Arthur, into a state that will let me get a game up and running. With the few modules that I've implemented so far, I believe I'm there. One of the D features that has... […]
- BorderWatch March 5, 2012I'm afraid I'm going to be waving goodbye to Dolce. It's been sitting, bit rotting, for a while now. Some time ago I encountered two major issues with my Allegro binding in Derelict 2. One, a random (and I mean... […]
- Compiling Data into a D Executable March 3, 2012I'm supposed to be posting part three of my series on binding D to C. It's going to be boring to write, so I keep putting it off. But I *will* get to it eventually. In the meantime, I wanted to blog about a neat feature of D that I'd sort of forgotten about until I needed it. I'm working on an ASCII-based strategy/simulation game in the.. […]
- Binding D to C Part Two January 31, 2012This is part two of a series on creating bindings to C libraries for the D programming language. In my previous post, I discussed the difference between dynamic and static bindings and some of the considerations to take into account when deciding which way to go. Here in part two,... […]
- Setting Thread Affinity on Windows in D April 3, 2012
Monthly Archives: November 2008
DerelictSDL Updates for Mac
For some time, one of the biggest issues in Derelict was with using DerelictSDL on Mac. In the C world, the SDLmain library is a rather hacked means of providing a common entry point for SDL apps across multiple platforms. … Continue reading
Posted in Derelict, News
Leave a comment
Voting Enabled on D Bugzilla
There was a thread recently in the NG requesting the ability to vote on bugs at the D Bugzilla. Brad Roberts posted that he had enabled it. I must really be slacking, since it didn’t even dawn on me to … Continue reading
Posted in News
Leave a comment
GtkD 1.1
If you’re looking to use GTK+ from D, go take a peek at the latest release of GtkD. Version 1.1 includes the following new features: * wraps GTK+ 2.14.x series api (and relative libraries: glib, cairo, pango, etc.)* fixes for … Continue reading
Posted in GUI, News
Leave a comment
OpenMW 0.5
Nikolay has announced OpenMW 0.5. This version integrates Bullet physics. Looks like it’s coming along nicely. And I still haven’t reinstalled Morrowind! He has also posted some YouTube vids. Unfortunately, there’s no direct link to his individual news posts, so … Continue reading
Posted in Gamedev/Games, News
1 Comment
More Tango Conference Vids
KeYeR recently put up a couple more videos of sessions from the Tango conference. First, though, I should mention that he posted a video of Jarret Billingsley’s talk on MiniD about a month ago and I didn’t mention it here. … Continue reading
Posted in News, Tango
Leave a comment