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D Bits- Binding D to C Part Two January 31, 2012This is part two of a series on creating bindings to C libraries for the D programming language. In my previous post, I discussed the difference between dynamic and static bindings and some of the considerations to take into account when deciding which way to go. Here in part two,... […]
- Binding D to C January 8, 2012This is part one of a series on creating bindings to C libraries for the D programming language. This is a topic that has become near and dear to my heart. Derelict is the first, and only, open source project I've ever maintained. It's not a complicated thing. There's very little... […]
- Dolce and Da5teroids December 18, 2011So I've finally gotten started on some game code. In order to see if Dolce is actually useful or a waste of time, I decided to start by porting the A5teroids demo that ships with the Allegro 5 package. Here's what I've learned so far. First, the whole idea of Dolce as a framework on top of Allegro to allow an absolute minimum amount of startup […]
- Dolce Gets Some Love November 17, 2011Once the semester ended, I took a week to do nothing but play Dark Age of Camelot and get some much needed guitar practice in. Then I dove back in to the gym for some long overdue exercise. I also managed to pick up a few more private classes to fill some of the gaps in my schedule. Once I let off all that steam, I fired up... […]
- On My Job, and Some Big D News October 9, 2011Dolce is still very much alive, just getting little attention while I wrap up the second semester at the university. For anyone interested, I'm teaching in a special program where a local university here in Seoul is partnered with a university in America. The students do two semesters here in Korea before moving off to the States for three years. We... […]
- Binding D to C Part Two January 31, 2012
Monthly Archives: April 2009
Bartosz on Multithreading D
Bartosz Milewski has a blog post up on the concepts underlying the design of D’s new multitheading paradigm. It’s a great read for those wondering where D2 is going, particularly if you’ve seen all the hubub over pure, immutable, const, … Continue reading
DMD 2.029 Has Arrived
This release incorporates Andrei Alexandrescu’s “revolutionary” (as Walter calls it) range support into Phobos. Along with a number of other Phobos changes and enhancements. And the big new language feature: template function literals. D2 has long been moving into terriroty … Continue reading
DCat – Web App Server
If you are interested in web app development with D, there’s a new kid on the block that you might want to check out. The DCat web application server is a work-in-progress, but the source is available along with (apparently) … Continue reading
Monster’s New Home
Monster Script, the scripting language developed with D and aimed at game developers, is moving to a new website. As of now, the new Monster Wiki is up and running at the new domain. There you’ll find tutorials, a language … Continue reading
DMD 2.028
We’ve has simultaneous releases of DMD 1.x and 2.x for so long, usually with a load of bugfixes and enhancements, that it’s become the norm. Then, a couple of days ago we saw a solo 1.x release that gave us … Continue reading