Category Archives: D Programming

A Tutorial on Templates

Phillipe Sigaud has put together a tutorial on D templates. Well worth the read if you haven’t yet familiarized yourself with them. It’s great to see this stuff popping up these days. It makes getting into advanced D features easier … Continue reading

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A Tutorial on Ranges

Ali Çehreli wrote a book on D in Turkish. He has been translating it into English chapter-by-chapter. In the newsgroups, he recently posted a link to the English translation of the chapter on ranges. The topic of ranges is, in … Continue reading

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Walter on Patterns of Human Error

Walter gave a lecture at the DCACM titled “Patterns of Human Error”. The slides are available online and a brief review is available at the DCACM’s site. In the talk, Walter highlights some common results of human error in programming … Continue reading

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Digital Mars Accepted into GSoC 2011

Long time no see. Digital Mars has been accepted into the 2011 Google Summer of Code program. If you are interested in participating, head over to d-programming-language.org for the details.

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Libraries and Version Statements (or I Feel Really Silly)

Some time ago, I took the wholly needless and obsessive step of segregating all of the non-platform-specific OpenGL extension types and function declarations into version blocks in DerelictGL. There’s DerelictGL_EXT for the GL_EXT family of functions; DerelictGL_ARB for the GL_ARB … Continue reading

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