Category Archives: Discussion

Libraries and Version Statements (or I Feel Really Silly)

Some time ago, I took the wholly needless and obsessive step of segregating all of the non-platform-specific OpenGL extension types and function declarations into version blocks in DerelictGL. There’s DerelictGL_EXT for the GL_EXT family of functions; DerelictGL_ARB for the GL_ARB … Continue reading

Posted in D Programming, Derelict, Discussion | Tagged , , , | 4 Comments

D1/D2 Compatibility Annoyances

An annoying aspect of D for me these days, as a library maintainer, is keeping compatibility between D2 and D1. Derelict is very simple in terms of code. Aside from the shared library loading routines and a bit of logic … Continue reading

Posted in Derelict, Discussion | Tagged , , | 2 Comments

How Neat It Is

This may sound silly, but when working with D I sometimes catch myself just sitting here admiring the beauty of a source file. It never ceases to amaze me how neat and concise D code can be. I don’t think … Continue reading

Posted in D Programming, Discussion | Tagged | 5 Comments

Mayhem Intergalactic on Steam

Some of you may recall that the indie game Mayhem Intergalactic was created with D. I read a while ago at the Indie Gamer forums that it was going to be published on Steam, though I don’t recall if Chris … Continue reading

Posted in Discussion, Gamedev/Games, News | Tagged | 6 Comments

DSSS and I

After Gregor stopped posting Rebuild binaries separately from DSSS, I downloaded the dsss-light version for Windows, which is DSSS without all of the net stuff. All I really wanted was access to the Rebuild executable without building it myself. I … Continue reading

Posted in Derelict, Discussion | 3 Comments