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D Bits- Binding D to C Part Two January 31, 2012This is part two of a series on creating bindings to C libraries for the D programming language. In my previous post, I discussed the difference between dynamic and static bindings and some of the considerations to take into account when deciding which way to go. Here in part two,... […]
- Binding D to C January 8, 2012This is part one of a series on creating bindings to C libraries for the D programming language. This is a topic that has become near and dear to my heart. Derelict is the first, and only, open source project I've ever maintained. It's not a complicated thing. There's very little... […]
- Dolce and Da5teroids December 18, 2011So I've finally gotten started on some game code. In order to see if Dolce is actually useful or a waste of time, I decided to start by porting the A5teroids demo that ships with the Allegro 5 package. Here's what I've learned so far. First, the whole idea of Dolce as a framework on top of Allegro to allow an absolute minimum amount of startup […]
- Dolce Gets Some Love November 17, 2011Once the semester ended, I took a week to do nothing but play Dark Age of Camelot and get some much needed guitar practice in. Then I dove back in to the gym for some long overdue exercise. I also managed to pick up a few more private classes to fill some of the gaps in my schedule. Once I let off all that steam, I fired up... […]
- On My Job, and Some Big D News October 9, 2011Dolce is still very much alive, just getting little attention while I wrap up the second semester at the university. For anyone interested, I'm teaching in a special program where a local university here in Seoul is partnered with a university in America. The students do two semesters here in Korea before moving off to the States for three years. We... […]
- Binding D to C Part Two January 31, 2012
Category Archives: Discussion
Libraries and Version Statements (or I Feel Really Silly)
Some time ago, I took the wholly needless and obsessive step of segregating all of the non-platform-specific OpenGL extension types and function declarations into version blocks in DerelictGL. There’s DerelictGL_EXT for the GL_EXT family of functions; DerelictGL_ARB for the GL_ARB … Continue reading
D1/D2 Compatibility Annoyances
An annoying aspect of D for me these days, as a library maintainer, is keeping compatibility between D2 and D1. Derelict is very simple in terms of code. Aside from the shared library loading routines and a bit of logic … Continue reading
How Neat It Is
This may sound silly, but when working with D I sometimes catch myself just sitting here admiring the beauty of a source file. It never ceases to amaze me how neat and concise D code can be. I don’t think … Continue reading
Mayhem Intergalactic on Steam
Some of you may recall that the indie game Mayhem Intergalactic was created with D. I read a while ago at the Indie Gamer forums that it was going to be published on Steam, though I don’t recall if Chris … Continue reading
DSSS and I
After Gregor stopped posting Rebuild binaries separately from DSSS, I downloaded the dsss-light version for Windows, which is DSSS without all of the net stuff. All I really wanted was access to the Rebuild executable without building it myself. I … Continue reading
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