Archive for the ‘Gamedev/Games’ Category

Monster 0.8

Tuesday, April 22nd, 2008

Version 0.8 of Monster, the game scripting language, has been released. The changelog has the details. In addition to being implemented in D and embeddable in D programs, it includes a binding for embedding in C++ programs. It is released under version 3 of the GPL, so if you are developing a closed source game you’ll have to look for another option.

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D Syntax Highlighting in Kate

Thursday, April 10th, 2008

If you’re a Linux type and not a fan of vi/vim/emacs/tooth-pulling, you can find improved D syntax highlighting for Kate over at the MDE forums. MDE, by the way, is a modular game engine project which sports some nifty features so far.

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Blaze 1.0

Monday, April 7th, 2008

Version 1.0 of Blaze, the lightweight 2D rigid body dynamics and physics game engine (what a mouthful), is live. Be sure to read Mason’s announcement in the Blaze forums. He’s ready to take a bit of a break and is looking for good people to join the project.

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New Gamedev/Games Category

Thursday, March 20th, 2008

I’ve added a new category to the blog to collate all of the game and gamedev posts. I’ve also gone through old posts and updated all of the relevant posts I could find. I went through them rather quickly and may have overlooked a few. If you notice any, do let me know. Though, I intentionally left out all Derelict-related posts, so no need to let me know about those.

Now it should be easier for those looking for D game goodness to find the info they need here.

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Mayhem Intergalatic Updated

Thursday, March 20th, 2008

Chris Pelling’s indie D game, Mayhem Intergalactic, has been updated. If you haven’t given it a try yet, you really ought to. People have been saying good things about it over at the IndieGamer forums.

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