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<channel>
	<title>The One With D &#187; Gamedev/Games</title>
	<atom:link href="http://dblog.aldacron.net/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://dblog.aldacron.net</link>
	<description>News and Opinions Regarding the D Programming Language</description>
	<lastBuildDate>Wed, 01 Feb 2012 11:41:34 +0000</lastBuildDate>
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		<title>D:GamesVFS</title>
		<link>http://dblog.aldacron.net/2012/01/20/dgamesvfs/</link>
		<comments>http://dblog.aldacron.net/2012/01/20/dgamesvfs/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 04:50:51 +0000</pubDate>
		<dc:creator>Aldacron</dc:creator>
				<category><![CDATA[Gamedev/Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[D2]]></category>
		<category><![CDATA[Libraries]]></category>

		<guid isPermaLink="false">http://dblog.aldacron.net/?p=990</guid>
		<description><![CDATA[kith-sa has announced a virtual file system aimed at D game developers. D:GameVFS isn&#8217;t fully featured (can&#8217;t delete directories, lacks security), doesn&#8217;t support archives, and has an unstable API. But it&#8217;s licensed under the Boost Software License and is available &#8230; <a href="http://dblog.aldacron.net/2012/01/20/dgamesvfs/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>kith-sa <a href="http://dfeed.kimsufi.thecybershadow.net/discussion/thread/jfa9dd$1veh$1@digitalmars.com" target="_blank">has announced</a> a virtual file system aimed at D game developers. D:GameVFS isn&#8217;t fully featured (can&#8217;t delete directories, lacks security), doesn&#8217;t support archives, and has an unstable API. But it&#8217;s licensed under the Boost Software License and is available for you to snatch at github for you to use and/or improve upon. For details of what it can and can&#8217;t do, see <a href="https://github.com/kiith-sa/D-GameVFS" target="_blank">the intro page at github</a>.</p>
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		<title>D Bits</title>
		<link>http://dblog.aldacron.net/2011/05/17/d-bits/</link>
		<comments>http://dblog.aldacron.net/2011/05/17/d-bits/#comments</comments>
		<pubDate>Tue, 17 May 2011 13:37:03 +0000</pubDate>
		<dc:creator>Aldacron</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Gamedev/Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Dolce]]></category>
		<category><![CDATA[Libraries]]></category>

		<guid isPermaLink="false">http://dblog.aldacron.net/?p=895</guid>
		<description><![CDATA[I&#8217;m ramping up to get back into the game development thing again. I&#8217;m going to make my gazillionth attempt to crank out that game that I&#8217;ve been working on in one form or another for years but haven&#8217;t yet finished. &#8230; <a href="http://dblog.aldacron.net/2011/05/17/d-bits/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m ramping up to get back into the game development thing again. I&#8217;m going to make my gazillionth attempt to crank out that game that I&#8217;ve been working on in one form or another for years but haven&#8217;t yet finished. I&#8217;d also like to blog about it, but this probably isn&#8217;t the best place for it. I&#8217;d rather do it where I can be sure there&#8217;s an existing audience interested in game development, people who would be able to offer feedback and enter into informed discussions on the topic.</p>
<p>I&#8217;ve been a member of <a href="http://www.gamedev.net/" target="_blank">GameDev.net</a> since 1999. So now I&#8217;ve paid for a premium membership to get myself some blog space over there. That will get the right sort of eyes on my blog and maybe even help promote D a little bit. If you&#8217;re a D user interested in game development, do me a favor and check out <a href="http://www.gamedev.net/blog/1140-d-bits/" target="_blank">D Bits</a>. In my first post, I talk about a new project I&#8217;m working on that I hadn&#8217;t announced anywhere yet &#8211; Dolce. Unlike <a href="http://dblog.aldacron.net/2007/05/11/my-new-project/" target="_blank">Smoothie</a>, this one is actually getting somewhere!</p>
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		<title>Wormhol 1.0</title>
		<link>http://dblog.aldacron.net/2010/04/09/wormhol-1-0/</link>
		<comments>http://dblog.aldacron.net/2010/04/09/wormhol-1-0/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 13:35:15 +0000</pubDate>
		<dc:creator>Aldacron</dc:creator>
				<category><![CDATA[Gamedev/Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[D1]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://dblog.aldacron.net/?p=766</guid>
		<description><![CDATA[#ponce, the D community&#8217;s resident demo coder, has released a &#8220;split-screen 3D snake game&#8221; called Wormhol. It requires Windows and OpenGL 2.0. You can see some screenies and grab the zip file from pouet.net. He would appreciate hearing about any &#8230; <a href="http://dblog.aldacron.net/2010/04/09/wormhol-1-0/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>#ponce, the D community&#8217;s resident demo coder, has released a &#8220;split-screen 3D snake game&#8221; called Wormhol. It requires Windows and OpenGL 2.0. You can see some screenies and grab the zip file from <a href="http://pouet.net/prod.php?which=54549" target="_blank">pouet.net</a>. He would appreciate hearing about any bugs you may encounter. You can post them in his <a href="http://www.digitalmars.com/pnews/read.php?server=news.digitalmars.com&amp;group=digitalmars.D.announce&amp;artnum=17958" target="_blank">newsgroup announcement thread</a>.</p>
]]></content:encoded>
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		<title>OPTLINK and ArcLib and AAs, Oh My!</title>
		<link>http://dblog.aldacron.net/2009/11/05/optlink-and-arclib-and-aas-oh-my/</link>
		<comments>http://dblog.aldacron.net/2009/11/05/optlink-and-arclib-and-aas-oh-my/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 13:45:07 +0000</pubDate>
		<dc:creator>Aldacron</dc:creator>
				<category><![CDATA[Gamedev/Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[D1]]></category>
		<category><![CDATA[D2]]></category>
		<category><![CDATA[DMD]]></category>
		<category><![CDATA[GameEngines]]></category>
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://dblog.aldacron.net/?p=687</guid>
		<description><![CDATA[Three news recent news items that will be of interest to some of you in D Land&#8230; Walter has let it be known that a long time, and much cursed, bug with OPTLINK has been found and squashed. Specifically, bugzilla &#8230; <a href="http://dblog.aldacron.net/2009/11/05/optlink-and-arclib-and-aas-oh-my/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Three news recent news items that will be of interest to some of you in D Land&#8230;</p>
<p>Walter has let it be known that a long time, and much cursed, bug with OPTLINK has been found and squashed. Specifically, <a href="http://d.puremagic.com/issues/show_bug.cgi?id=424" target="_blank">bugzilla #424</a>, which keeps popping up in &#8220;why I&#8217;m fed up with D&#8221; rants. Expect a patched version of OPTLINK in an upcoming DMD release.</p>
<p>Game dev types will be interested to know that Clay Smith has resurfaced and pushed out a new release of ArcLib. You can read all about it on <a href="http://arclib.blogspot.com/2009/11/arclib-v03-gui-physics-refactor-release.html" target="_blank">the ArcLib Development Blog</a>, along with a post about <a href="http://arclib.blogspot.com/2009/11/introducing-arcgame-game-class.html" target="_blank">Arc&#8217;s new Game class</a>. Welcome back, Clay!</p>
<p>Finally, David Simcha (I finally know what the d in &#8216;dsimcha&#8217; is for), has opened up <a href="http://dsource.org/projects/aa/wiki/WikiStart" target="_blank">an interesting new project on DSource</a>. Called simply &#8216;aa&#8217;, the goal of the project is to find a suitable replacement for D&#8217;s built-in associative arrays. If you have an aa implementation that you&#8217;d like the D world to consider, all you need is a <a href="http://dsource.org/" target="_blank">DSource</a> account to push it to the repo. See the project page for details.</p>
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		<title>Monster 0.12</title>
		<link>http://dblog.aldacron.net/2009/05/05/monster-012/</link>
		<comments>http://dblog.aldacron.net/2009/05/05/monster-012/#comments</comments>
		<pubDate>Tue, 05 May 2009 13:09:29 +0000</pubDate>
		<dc:creator>Aldacron</dc:creator>
				<category><![CDATA[Gamedev/Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Scripting]]></category>

		<guid isPermaLink="false">http://dblog.aldacron.net/?p=622</guid>
		<description><![CDATA[Version 0.12 of the Monster game scripting language has been released. This version is packed with new features. There&#8217;s a light version of the changelog for those just interested in an overview, and a meatier version for those who want &#8230; <a href="http://dblog.aldacron.net/2009/05/05/monster-012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Version 0.12 of <a href="http://monster.snaptoad.com/" target="_blank">the Monster game scripting language</a> has been released. This version is packed with new features. There&#8217;s <a href="http://monsterscript.net/wiki/index.php?title=Changelog#Changelog_for_0.12" target="_blank">a light version of the changelog</a> for those just interested in an overview, and <a href="http://monster.snaptoad.com/download.html#changelog" target="_blank">a meatier version</a> for those who want details. And for those who don&#8217;t yet know, Monster is designed to be used with D or C++, so you don&#8217;t need to be a D user to benefit from it. But it is currently only released under the GPL v3, so if you are developing a non-GPL project you&#8217;ll have to look elsewhere.</p>
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		<title>News Roundup</title>
		<link>http://dblog.aldacron.net/2009/05/05/news-roundup-3/</link>
		<comments>http://dblog.aldacron.net/2009/05/05/news-roundup-3/#comments</comments>
		<pubDate>Tue, 05 May 2009 13:00:33 +0000</pubDate>
		<dc:creator>Aldacron</dc:creator>
				<category><![CDATA[Derelict]]></category>
		<category><![CDATA[Gamedev/Games]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Tango]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[D1]]></category>
		<category><![CDATA[D2]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://dblog.aldacron.net/?p=620</guid>
		<description><![CDATA[Finally, I have the time to sit down and knock up a post with a number of D news items I&#8217;ve failed to report over the past couple of weeks. If you&#8217;ve made an announcement in the NG or elsewhere &#8230; <a href="http://dblog.aldacron.net/2009/05/05/news-roundup-3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Finally, I have the time to sit down and knock up a post with a number of D news items I&#8217;ve failed to report over the past couple of weeks. If you&#8217;ve made an announcement in the NG or elsewhere and I fail to mention it here, I promise it&#8217;s not intentional!</p>
<p>First, let&#8217;s start with <a href="http://dsource.org/projects/dstats" target="_blank">the dstats library</a>. This project &#8220;attempts to provide some basic (and some not-so-basic) statistics functionality as a plain old library on top of D, as well as a bunch of utility code useful for implementing higher level statistical functionality.&#8221;  dsimcha announced that it was recently updated to make use of the new Phobos features introduced in DMD 2.029, such as ranges.</p>
<p>dsimcha also made available the RangeExtra module. It&#8217;s a collection of ranges missing from the new Phobos, some of which might find their way into a future Phobos release. A <a href="http://cis.jhu.edu/~dsimcha/rangeextra.html" target="_blank">documentation page</a> and <a href="http://dsource.org/projects/scrapple/browser/trunk/rangeextra/rangeextra.d" target="_blank">the source module</a> are available under the Phobos license or BSD.</p>
<p>And there&#8217;s still more from dsimcha. In the SVN trunk for dstats, you&#8217;ll find a file named <a href="http://dsource.org/projects/dstats/browser/trunk/random.d" target="_blank">random.d</a>. This is a port to D of the <a href="http://numpy.scipy.org/" target="_blank">NumPy</a> random number generators.</p>
<p>Moritz Warning announced <a href="http://web-gmui.sourceforge.net/" target="_blank">a new version of Web-GMUI</a>, which is &#8220;a remote web interface for MLDonkey, aMule, rTorrent, Transmission and giFT.&#8221; This new release includes numerous bugfixes and an Italian translation.</p>
<p>Moritz also announced that he ported one of Kenta Cho&#8217;s awesome little shooters, <a href="http://www.asahi-net.or.jp/~cs8k-cyu/windows/ttn_e.html" target="_blank">Titanion</a>, to use <a href="http://www.dsource.org/projects/tango" target="_blank">Tango</a> and <a href="http://www.dsource.org/projects/derelict/" target="_blank">Derelict</a>.  The original was written against Phobos using <a href="http://shinh.skr.jp/d/porting.html" target="_blank">bindings from D-porting</a>. Visit <a href="http://titanion.sourceforge.net/" target="_blank">the Titanion project page</a> at Sourceforge for more on the port.</p>
<p>Clay Smith managed to get <a href="http://hybrid.team0xf.com/wiki/" target="_blank">h3r3tic&#8217;s Hybrid GUI</a> working on top of his <a href="http://www.dsource.org/projects/arclib/" target="_blank">ArcLib</a>. You can <a href="http://arclib.blogspot.com/2009/04/hybrid-now-runs-on-arclib-core.html" target="_blank">read about it</a> on Clay&#8217;s blog.</p>
<p>Leandro Lucarella posted about his Naive Garbage Collector implementation. <a href="http://proj.llucax.com.ar/blog/dgc/blog/post/-45ea3101" target="_blank">Read more about it</a> and follow links of interest on his blog.</p>
<p>Uwe Keller announced the release of Evanescent v0.1. It&#8217;s &#8220;a collection of tools for reasoning in propositional logic and provides implementations of inference engines in the D programming language.&#8221; The project is<a href="http://code.google.com/p/evanescent/" target="_blank"> hosted with Google Code</a>, but also <a href="http://www.dsource.org/projects/evanescent/" target="_blank">has a prescence at DSource</a>.</p>
<p>Frank Fischer announced a completely rewritten version of <a href="http://www.dsource.org/projects/lyla" target="_blank">LYLA</a>, &#8220;a matrix and linear-algebra library for large scale matrices.&#8221;</p>
<p>Steve Teale has updated <a href="http://www.britseyeview.com/dcat/" target="_blank">the DCat web application server</a> to build with both DMD 1.043 and 2.029.</p>
<p>And the last bit of news for this roundup: Mike Wey has announced <a href="http://www.dsource.org/projects/gtkd/" target="_blank">GtkD 1.2</a>.</p>
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		<title>Monster&#8217;s New Home</title>
		<link>http://dblog.aldacron.net/2009/04/16/monsters-new-home/</link>
		<comments>http://dblog.aldacron.net/2009/04/16/monsters-new-home/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 00:33:10 +0000</pubDate>
		<dc:creator>Aldacron</dc:creator>
				<category><![CDATA[Gamedev/Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Scripting]]></category>

		<guid isPermaLink="false">http://dblog.aldacron.net/?p=608</guid>
		<description><![CDATA[Monster Script, the scripting language developed with D and aimed at game developers, is moving to a new website. As of now, the new Monster Wiki is up and running at the new domain. There you&#8217;ll find tutorials, a language &#8230; <a href="http://dblog.aldacron.net/2009/04/16/monsters-new-home/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Monster Script, the scripting language developed with D and aimed at game developers, is moving to a new website. As of now, the new <a href="http://monster.snaptoad.com/" target="_blank">Monster Wiki</a> is up and running at the new domain. There you&#8217;ll find <a href="http://monsterscript.net/wiki/index.php?title=Tutorials" target="_blank">tutorials</a>, a <a href="http://monsterscript.net/wiki/index.php?title=Category:Language_Reference" target="_blank">language reference</a>, a <a href="http://monsterscript.net/wiki/index.php?title=Changelog" target="_blank">developer&#8217;s log</a> and more.</p>
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		<title>DAllegro 4.2.2.1</title>
		<link>http://dblog.aldacron.net/2009/04/01/dallegro-4221/</link>
		<comments>http://dblog.aldacron.net/2009/04/01/dallegro-4221/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 18:49:26 +0000</pubDate>
		<dc:creator>Aldacron</dc:creator>
				<category><![CDATA[Gamedev/Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[D1]]></category>
		<category><![CDATA[D2]]></category>
		<category><![CDATA[Tango]]></category>

		<guid isPermaLink="false">http://dblog.aldacron.net/?p=596</guid>
		<description><![CDATA[I forgot to post about this one! I&#8217;ll always have a soft spot for Allegro, which was the library I used the most in my first forays into game programming back in the late &#8217;90s. torhu has released updated D &#8230; <a href="http://dblog.aldacron.net/2009/04/01/dallegro-4221/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I forgot to post about this one! I&#8217;ll always have a soft spot for <a href="http://www.talula.demon.co.uk/allegro/" target="_blank">Allegro</a>, which was the library I used the most in my first forays into game programming back in the late &#8217;90s. torhu has released updated D bindings for this great little lib, which is still going strong. This new release of <a href="http://www.dsource.org/projects/dallegro" target="_blank">DAllegro</a> is implemented for Allegro 4.2.2 and is compatible with D1, D2, Phobos and Tango. And torhu would be greatful if anyone could test it on Mac.</p>
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		<title>Blaze 2.0</title>
		<link>http://dblog.aldacron.net/2009/03/17/blaze-20/</link>
		<comments>http://dblog.aldacron.net/2009/03/17/blaze-20/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 02:00:51 +0000</pubDate>
		<dc:creator>Aldacron</dc:creator>
				<category><![CDATA[Gamedev/Games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://dblog.aldacron.net/?p=587</guid>
		<description><![CDATA[Mason Green has released version 2 of Blaze, the D port of the Box2D physics engine. I don&#8217;t usually link directly to downloads, but you can download the precompiled demos as a zip of Win32 binaries here.]]></description>
			<content:encoded><![CDATA[<p>Mason Green has released <a href="http://www.dsource.org/projects/blaze/wiki/WikiStart">version 2 of Blaze</a>, the D port of <a href="http://www.box2d.org/">the Box2D physics engine</a>. I don&#8217;t usually link directly to downloads, but you can download the precompiled demos as a zip of Win32 binaries <a href="http://svn.dsource.org/projects/blaze/downloads/blazeDemos.zip">here</a>.</p>
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		<title>OpenMW 0.6</title>
		<link>http://dblog.aldacron.net/2009/03/07/openmw-06/</link>
		<comments>http://dblog.aldacron.net/2009/03/07/openmw-06/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 10:34:15 +0000</pubDate>
		<dc:creator>Aldacron</dc:creator>
				<category><![CDATA[Gamedev/Games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://dblog.aldacron.net/?p=577</guid>
		<description><![CDATA[Nicolay always announces releases of his stuff on his site a few days before going to the newsgroups. But when he changed news feed last month, I forgot to update. So I didn&#8217;t hear about the new release of OpenMW &#8230; <a href="http://dblog.aldacron.net/2009/03/07/openmw-06/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Nicolay always announces releases of his stuff on his site a few days before going to the newsgroups. But when he changed news feed last month, I forgot to update. So I didn&#8217;t hear about <a href="http://openmw.sourceforge.net/jaws/">the new release of OpenMW</a> until after he posted in the NG. But now my feed reader is updated and I&#8217;m on top of Nicolay&#8217;s news again. If you&#8217;ve not yet heard of OpenMW, you really need to check this out. It&#8217;s an awesome little piece of work.</p>
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