Archive for the ‘Gamedev/Games’ Category
Monday, March 17th, 2008
Mason has announced the first release candidate of Blaze, the 2D rigid body dynamics & game physics library. This version includes support for joints and advanced narrow phase collision detection, and sports a number optimizations. It requires Tango 0.95.5 and Derelict.
Technorati Tags: D Programming Language, game development, physics, game engines, 2D, game programming
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Monday, March 17th, 2008
Matthias Thurau has announced the freeware game Atomorun2008. He put together a homemade 3D engine, using OpenGL (through Derelict, of course), for the game. I’ll give it a spin when I make some time. Let me know how it plays!
Oh, Matthias says he might release the source if people are interested in it
Technorati Tags: D Programming Language, games, game programming, 3D engines, freeware
Posted in Gamedev/Games, News | 2 Comments »
Saturday, March 15th, 2008
Nicolay has let loose a new version of Monster, the D-based game scripting language. Notable in this version is the addition of D-like arrays. You can see the complete changelog on the project download page. If you are curious about what’s in the pipeline for Monster, take a look at the recently updated roadmap.
Technorati Tags: D Programming Language, game development, game programming, scripting languages
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Wednesday, February 27th, 2008
Mason and Clay have released a new version of Blaze, their 2D Rigid Body Physics engine. This release fixes all known bugs and internal updates to adapt the ported C++ code to use D paradigms.
Technorati Tags: D Programming Language, game development, physics, game engines, 2D
Posted in Gamedev/Games, News | 2 Comments »
Wednesday, February 20th, 2008
Nicolay has released a new version of the D-based game scripting language Monster. This release adds support for Tango, so that it’s no longer for the Phobos-only crowd. I like seeing projects which support both libraries.
Technorati Tags: D Programming Language, game development, game programming, scripting languages, Tango
Posted in Gamedev/Games, News, Tango | No Comments »