Archive for the ‘Gamedev/Games’ Category

Blaze RC1

Monday, March 17th, 2008

Mason has announced the first release candidate of Blaze, the 2D rigid body dynamics & game physics library. This version includes support for joints and advanced narrow phase collision detection, and sports a number optimizations. It requires Tango 0.95.5 and Derelict.

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New D Game: Atomorun2008

Monday, March 17th, 2008

Matthias Thurau has announced the freeware game Atomorun2008. He put together a homemade 3D engine, using OpenGL (through Derelict, of course), for the game. I’ll give it a spin when I make some time. Let me know how it plays!

Oh, Matthias says he might release the source if people are interested in it ;)

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Monster 0.7

Saturday, March 15th, 2008

Nicolay has let loose a new version of Monster, the D-based game scripting language. Notable in this version is the addition of D-like arrays. You can see the complete changelog on the project download page. If you are curious about what’s in the pipeline for Monster, take a look at the recently updated roadmap.

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Blaze 0.6

Wednesday, February 27th, 2008

Mason and Clay have released a new version of Blaze, their 2D Rigid Body Physics engine. This release fixes all known bugs and internal updates to adapt the ported C++ code to use D paradigms.

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Monster 0.6

Wednesday, February 20th, 2008

Nicolay has released a new version of the D-based game scripting language Monster. This release adds support for Tango, so that it’s no longer for the Phobos-only crowd. I like seeing projects which support both libraries.

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