Archive for the ‘Gamedev/Games’ Category

Blaze 2D Physics Engine

Monday, February 18th, 2008

D game programmers will be interested in this. Mason Green has announced Blaze, a 2D rigid body dynamics physics engine. It is based off of Glaze, Chipmunk and Box2D. It currently provides a sequential impulse solver, stacking and non-convex models via partitioning and covering. More is on the todo list.

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Monster 0.4

Friday, February 1st, 2008

Nicolay Korslund has released a new version of the D-based game scripting language Monster. You can read more about the future plans for the project over in the DSource forums.

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D Game Postmortem

Wednesday, January 23rd, 2008

I meant to post this a few days ago and it slipped my mind. Jonathan Breuer put up a postmortem on his experience using D to develop a little game as part of the process of learning the language. Based on some of the steps he took, I can see there is a need for more up-to-date tutorials to help people get up and running.

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TankWars

Thursday, December 6th, 2007

Yet another D game: TankWars. This one is open source and has a project page over at DSource. Developed by Clay Smith, it is currently unfinished. It uses Tango and Clay’s ArcLib (which in turn uses Derelict :)). Clay started the project for school and says on his blog that he likely won’t be finishing it. So if anyone wants to take up the challenge of completing it, it’s waiting there for you!

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guisterax

Thursday, December 6th, 2007

More D game goodness! Guillaume Chéreau has set up a project on DSource for his open source game, guisterax, a 2D Asteroids clone. The game is built on Phobos and uses Derelict.

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