Archive for the ‘Gamedev/Games’ Category
Wednesday, November 28th, 2007
A new version of torhu’s Allegro binding for D is available. He has also put out an early alpha release of a binding to AllegroGL. You can read more about both projects over at DSource.
Technorati Tags: D Programming Language, game programming, Allegro, AllegroGL
Posted in Gamedev/Games, News | No Comments »
Tuesday, September 18th, 2007
Henning Hasemann has made NG readers aware of several game-related D projects he’s involved in.
First up is The Black Prince, an adventure game descending from the old LucasArts SCUMM games. It’s being powered by a game library called Indiana, which I think is a great name for it, given its purpose. All adventure games need a scene editor, and the one being developed by the leetless (anothe great name) team is called Sophia. Finally, there’s a collection of (mostly) LGPLed code serving a variety of uses, called Indiana-parts. Much of the code in Indiana-parts is useful outside of game development, so there’s no need to feel like it isn’t worth checking out if you aren’t making a game.
Technorati Tags: D Programming Language, games, game programming, game development
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Monday, September 17th, 2007
Galaxy Crusade is a game + engine written from the ground up in D. What’s more, it was developed with D 2.0. Here’s some positive D feedback from the NG post:
So from now on i am perfectly sure that D has a great future in realtime-simulation programming, cause with FAR less effort(in comparisson to C++ which i have to code for years and in my job) i was able to put together:
- a super scalable networking engine
->supporting reliable messages aswell as unreliable fast sent messages
- a graphics engine that is completely OOP and still damn fast. (based on OGL)
- complete platform indipendent system. which compiled without any adjustments on Linux on first try.
- best structured engine ever cause i was able to write templates first time in my life cause in D i actually understood it.
- …. i could go on like forever i just fell in love with D even more…
Sounds like another satisfied D convert! And the screenies look great.
Technorati Tags: D Programming Language, games, game programming, game development
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Thursday, September 13th, 2007
Look out world: Clay Smith has launched a new ArcLib Development Blog. I’m subscribed
Technorati Tags: D Programming Language, blogs
Posted in Blogs, Gamedev/Games | 1 Comment »
Friday, September 7th, 2007
There’s a new scripting option for D programmers. Nicolay Korslund has announced an early alpha release of Monster, his scripting language aimed at game developers. It’s written in D and based upon D’s syntax. From the NG post:
Monster includes some advanced features, such as states and (cooperative) multithreading. The concept is similar to UnrealScript, except that it is not bound to any specific engine (and that it is based on superior D syntax <g>.)
I’ve not looked into it yet, so no commentary from me about it yet. I do plan to give it a spin and see how I like it, but until it supports Tango (which it apparently does not) it’s not very useful for any of my projects.
Technorati Tags: D Programming Language, game development, game programming, scripting languages
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