Archive for the ‘News’ Category

AFK

Thursday, May 8th, 2008

I’m trying to get some rather frustrating issues sorted out with a new computer. As a result, I’m in a fairly grumpy mood and not too keen on keeping up with all of the stuff I normally keep up with. Until I get this sorted, you probably won’t be hearing much from me. I’ll be spending most of my spare time hiking or burying my nose in a book. But once I do get it sorted I’ll get caught up with whatever news I’m missing out on.

D Conference 2008

Wednesday, April 30th, 2008

Brad Roberts has put out the first word on this year’s D conference. If you are interested in speaking this year, he’d be happy to hear from you. His contact info is in his NG announcement.

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Tango 0.99.6 Jeff

Monday, April 28th, 2008

Tango 0.99.6 has been released. From the official announcement:

A new version of Tango is now available for download. This release is named
after Jeff Davey for contributing SSL support in 0.99.5. This release also
includes a new ThreadPool and various other fixes:

* A thread pool module, thanks to Anders Halager
* Root finding algorithms by Don Clugston
* Updated for DMD 1.029
* Universal binaries for Mac OSX

The complete changelog is online. If you’re wondering what thread pools have to do with dancing, you should probably go first to the Tango homepage.

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DMD 1.029 and 2.013

Thursday, April 24th, 2008

Walter has unleashed new versions of both the 1.x series and the 2.x series. There are a couple of new features shared by both releases, but as usual the 2.x version sports the lion’s share of shiny new goodness. I’ve been on the fence about D2 for a while, but I’m starting to come around. I might actually start playing with it some if I can make the time.

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Monster 0.8

Tuesday, April 22nd, 2008

Version 0.8 of Monster, the game scripting language, has been released. The changelog has the details. In addition to being implemented in D and embeddable in D programs, it includes a binding for embedding in C++ programs. It is released under version 3 of the GPL, so if you are developing a closed source game you’ll have to look for another option.

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