Meta
Archives
Categories
Tags
Applications Blogs Books Contests D.NET D1 D2 DDT Debugging Derelict Descent DMD DMDScript Dolce DVM DWT FreeBSD Gamedev/Games GameEngines GDC Graphics GtkD GUI IDE Interviews Jobs LDC Libraries Linux Mac Math Mono-D Presentations Programming Scripting SDWF Tango TDPL Tools Tutorials Utilities VisualD Web Windows wxD
D Bits- Setting Thread Affinity on Windows in D April 3, 2012When working with D's standard library, it is sometimes necessary to work around missing declarations in the core.sys.windows.windows module. It's a fairly big module as is, but it isn't all-inclusive. If you are doing any heavy-duty Windows development, you'll likely want a... […]
- Putting D's Array Slices to Use March 8, 2012I've been working on BorderWatch a little bit every day. My focus has been on getting the ASCII engine, Arthur, into a state that will let me get a game up and running. With the few modules that I've implemented so far, I believe I'm there. One of the D features that has... […]
- BorderWatch March 5, 2012I'm afraid I'm going to be waving goodbye to Dolce. It's been sitting, bit rotting, for a while now. Some time ago I encountered two major issues with my Allegro binding in Derelict 2. One, a random (and I mean... […]
- Compiling Data into a D Executable March 3, 2012I'm supposed to be posting part three of my series on binding D to C. It's going to be boring to write, so I keep putting it off. But I *will* get to it eventually. In the meantime, I wanted to blog about a neat feature of D that I'd sort of forgotten about until I needed it. I'm working on an ASCII-based strategy/simulation game in the.. […]
- Binding D to C Part Two January 31, 2012This is part two of a series on creating bindings to C libraries for the D programming language. In my previous post, I discussed the difference between dynamic and static bindings and some of the considerations to take into account when deciding which way to go. Here in part two,... […]
- Setting Thread Affinity on Windows in D April 3, 2012
Tag Archives: D2
A Tutorial on Templates
Phillipe Sigaud has put together a tutorial on D templates. Well worth the read if you haven’t yet familiarized yourself with them. It’s great to see this stuff popping up these days. It makes getting into advanced D features easier … Continue reading
D:GamesVFS
kith-sa has announced a virtual file system aimed at D game developers. D:GameVFS isn’t fully featured (can’t delete directories, lacks security), doesn’t support archives, and has an unstable API. But it’s licensed under the Boost Software License and is available … Continue reading
A Tutorial on Ranges
Ali Çehreli wrote a book on D in Turkish. He has been translating it into English chapter-by-chapter. In the newsgroups, he recently posted a link to the English translation of the chapter on ranges. The topic of ranges is, in … Continue reading
DWT Moved to GitHub
I had intended to post about this when I first saw it in the DWT newsgroup, but it slipped my mind. Luckily, Jacob reposted it in the announce newsgroup. He has picked up DWT and lugged it over to github, … Continue reading