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D Bits- Setting Thread Affinity on Windows in D April 3, 2012When working with D's standard library, it is sometimes necessary to work around missing declarations in the core.sys.windows.windows module. It's a fairly big module as is, but it isn't all-inclusive. If you are doing any heavy-duty Windows development, you'll likely want a... […]
- Putting D's Array Slices to Use March 8, 2012I've been working on BorderWatch a little bit every day. My focus has been on getting the ASCII engine, Arthur, into a state that will let me get a game up and running. With the few modules that I've implemented so far, I believe I'm there. One of the D features that has... […]
- BorderWatch March 5, 2012I'm afraid I'm going to be waving goodbye to Dolce. It's been sitting, bit rotting, for a while now. Some time ago I encountered two major issues with my Allegro binding in Derelict 2. One, a random (and I mean... […]
- Compiling Data into a D Executable March 3, 2012I'm supposed to be posting part three of my series on binding D to C. It's going to be boring to write, so I keep putting it off. But I *will* get to it eventually. In the meantime, I wanted to blog about a neat feature of D that I'd sort of forgotten about until I needed it. I'm working on an ASCII-based strategy/simulation game in the.. […]
- Binding D to C Part Two January 31, 2012This is part two of a series on creating bindings to C libraries for the D programming language. In my previous post, I discussed the difference between dynamic and static bindings and some of the considerations to take into account when deciding which way to go. Here in part two,... […]
- Setting Thread Affinity on Windows in D April 3, 2012
Tag Archives: Derelict
Derelict Bugfixes
A while back, people started getting mysterious crashes on Linux when using some Derelict packages with DMD. It was discovered to be directly related to the –export-dynamic linker flag having been added to DMD’s sc.ini on Linux. At the time, … Continue reading
Derelict 2 AUR Package
If you’re a Derelict user on Arch Linux, you may be interested in this. One of our D community members, elkano, is maintaining an AUR package for Derelict 2.
DerelictGL Now Supports OpenGL 3.0+
I’ve finally gotten around to adding support for OpenGL 3.0/3.1/3.3/4.0 to the Derelict 2 branch. If you’re interested in using modern OpenGL support, head on over to the Derelict project page for info on how to obtain the Derelict 2 … Continue reading
Libraries and Version Statements (or I Feel Really Silly)
Some time ago, I took the wholly needless and obsessive step of segregating all of the non-platform-specific OpenGL extension types and function declarations into version blocks in DerelictGL. There’s DerelictGL_EXT for the GL_EXT family of functions; DerelictGL_ARB for the GL_ARB … Continue reading
Yet Another News Roundup
Once again, I’ve fallen way behind on D news. For a while, it was a bit dry. Then in the past few weeks a few announcements came and I kept putting off reposting them here. So, here’s some of the … Continue reading