Tag Archives: Gamedev/Games

Monster 0.12

Version 0.12 of the Monster game scripting language has been released. This version is packed with new features. There’s a light version of the changelog for those just interested in an overview, and a meatier version for those who want … Continue reading

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News Roundup

Finally, I have the time to sit down and knock up a post with a number of D news items I’ve failed to report over the past couple of weeks. If you’ve made an announcement in the NG or elsewhere … Continue reading

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Monster’s New Home

Monster Script, the scripting language developed with D and aimed at game developers, is moving to a new website. As of now, the new Monster Wiki is up and running at the new domain. There you’ll find tutorials, a language … Continue reading

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DAllegro 4.2.2.1

I forgot to post about this one! I’ll always have a soft spot for Allegro, which was the library I used the most in my first forays into game programming back in the late ’90s. torhu has released updated D … Continue reading

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Blaze 2.0

Mason Green has released version 2 of Blaze, the D port of the Box2D physics engine. I don’t usually link directly to downloads, but you can download the precompiled demos as a zip of Win32 binaries here.

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