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D Bits- Binding D to C Part Two January 31, 2012This is part two of a series on creating bindings to C libraries for the D programming language. In my previous post, I discussed the difference between dynamic and static bindings and some of the considerations to take into account when deciding which way to go. Here in part two,... […]
- Binding D to C January 8, 2012This is part one of a series on creating bindings to C libraries for the D programming language. This is a topic that has become near and dear to my heart. Derelict is the first, and only, open source project I've ever maintained. It's not a complicated thing. There's very little... […]
- Dolce and Da5teroids December 18, 2011So I've finally gotten started on some game code. In order to see if Dolce is actually useful or a waste of time, I decided to start by porting the A5teroids demo that ships with the Allegro 5 package. Here's what I've learned so far. First, the whole idea of Dolce as a framework on top of Allegro to allow an absolute minimum amount of startup […]
- Dolce Gets Some Love November 17, 2011Once the semester ended, I took a week to do nothing but play Dark Age of Camelot and get some much needed guitar practice in. Then I dove back in to the gym for some long overdue exercise. I also managed to pick up a few more private classes to fill some of the gaps in my schedule. Once I let off all that steam, I fired up... […]
- On My Job, and Some Big D News October 9, 2011Dolce is still very much alive, just getting little attention while I wrap up the second semester at the university. For anyone interested, I'm teaching in a special program where a local university here in Seoul is partnered with a university in America. The students do two semesters here in Korea before moving off to the States for three years. We... […]
- Binding D to C Part Two January 31, 2012
Tag Archives: Gamedev/Games
Monster 0.12
Version 0.12 of the Monster game scripting language has been released. This version is packed with new features. There’s a light version of the changelog for those just interested in an overview, and a meatier version for those who want … Continue reading
News Roundup
Finally, I have the time to sit down and knock up a post with a number of D news items I’ve failed to report over the past couple of weeks. If you’ve made an announcement in the NG or elsewhere … Continue reading
Posted in Derelict, Gamedev/Games, GUI, News, Tango
Tagged Blogs, D1, D2, Derelict, Gamedev/Games, GUI, Tango, Web
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Monster’s New Home
Monster Script, the scripting language developed with D and aimed at game developers, is moving to a new website. As of now, the new Monster Wiki is up and running at the new domain. There you’ll find tutorials, a language … Continue reading
DAllegro 4.2.2.1
I forgot to post about this one! I’ll always have a soft spot for Allegro, which was the library I used the most in my first forays into game programming back in the late ’90s. torhu has released updated D … Continue reading
Blaze 2.0
Mason Green has released version 2 of Blaze, the D port of the Box2D physics engine. I don’t usually link directly to downloads, but you can download the precompiled demos as a zip of Win32 binaries here.