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D Bits- Setting Thread Affinity on Windows in D April 3, 2012When working with D's standard library, it is sometimes necessary to work around missing declarations in the core.sys.windows.windows module. It's a fairly big module as is, but it isn't all-inclusive. If you are doing any heavy-duty Windows development, you'll likely want a... […]
- Putting D's Array Slices to Use March 8, 2012I've been working on BorderWatch a little bit every day. My focus has been on getting the ASCII engine, Arthur, into a state that will let me get a game up and running. With the few modules that I've implemented so far, I believe I'm there. One of the D features that has... […]
- BorderWatch March 5, 2012I'm afraid I'm going to be waving goodbye to Dolce. It's been sitting, bit rotting, for a while now. Some time ago I encountered two major issues with my Allegro binding in Derelict 2. One, a random (and I mean... […]
- Compiling Data into a D Executable March 3, 2012I'm supposed to be posting part three of my series on binding D to C. It's going to be boring to write, so I keep putting it off. But I *will* get to it eventually. In the meantime, I wanted to blog about a neat feature of D that I'd sort of forgotten about until I needed it. I'm working on an ASCII-based strategy/simulation game in the.. […]
- Binding D to C Part Two January 31, 2012This is part two of a series on creating bindings to C libraries for the D programming language. In my previous post, I discussed the difference between dynamic and static bindings and some of the considerations to take into account when deciding which way to go. Here in part two,... […]
- Setting Thread Affinity on Windows in D April 3, 2012
Tag Archives: Mac
DMD Goes Mac With 1.040 and 2.025
As a result of Walter’s efforts to port DMD to Mac, the latest versions of both the 1.x series and 2.x series have been released. The change logs for version 1.040 and version 2.025 are almost identical. Here’s the common … Continue reading
Premature Abstraction, or DMD on Mac pt 2
Walter has another post up describing his adventure of porting DMD to the Mac. This time, he talks about the difficulties he had with the Mac version of ar and problems that resulted from what he calls premature abstraction in … Continue reading
Walter Goes Mac
One of the biggest downers for me about DMD is that it isn’t available on Mac. If I ever finish that game I’ve been working on since the Stone Age and start actually selling more of them, the Mac will … Continue reading